Microsoft unveils a newly shaped Xbox Series X and new wireless controller
A bit late to report but the new Xbox will be called the Xbox Series X and comes with a new wireless controller. The new game console will be released around the holidays of 2020.
During the annual game conference E3 in June this year, Microsoft already announced that the new Xbox would be released around the holidays in 2020. Back then still referred to as Project Scarlett. Now it is announced that the new game console will be called the Xbox Series X and Microsoft will show what the console will look like. The console becomes a lot bigger than that of the earlier Xbox game computers and can be placed both vertically and horizontally. According to Phil Spencer, the boss of Microsoft's Xbox, it has "four times the processing power of the Xbox One X, in a quiet and efficient manner."
Microsoft also announced that a new wireless controller will be issued. This has a new 'share' button that makes it easier for users to take screen photos and recordings of games. The controller can be used on Xbox One and Windows 10 PCs and is included with every Xbox Series X. The specifications of the new game console were already known in June. The new Xbox contains a chip based on AMDs Zen 2 technology with Navi cores slash Radeon RDNA. Finally, console uses solid state drive (SSD) for storage, in order to allow much faster loading times. Microsoft promises that old Xbox games from previous game computers will be playable on the machine. The new PlayStation 5 will also be released around Christmas 2020, was Playstation designer Mark Cenry in October announced.
Bringing Developers' Dreams to Life with Xbox Series X
Games today deliver amazing visuals and tell an array of different and deep stories. That's why, when we started work on Xbox Series X, it was vital we continue to advance state-of-the-art visual capabilities for developers, while also ensuring they could realize even greater feeling, emotion and empathy in their games. With Xbox Series X, we will elevate the way games look, play and feel. We will also remove the technical barriers faced in previous generations and enable developers to create more expansive, immersive gaming worlds that invite more players to play.
From a technical standpoint, this will manifest as world-class visuals in 4K at 60FPS, with possibility of up to 120FPS, including support for Variable Refresh Rate (VRR), and 8K capability. Powered by our custom-designed processor leveraging the latest Zen 2 and next generation RDNA architecture from our partners at AMD, Xbox Series X will deliver hardware accelerated ray tracing and a new level of performance never before seen in a console. Additionally, our patented Variable Rate Shading (VRS) technology will allow developers to get even more out of the Xbox Series X GPU and our next-generation SSD will virtually eliminate load times and bring players into their gaming worlds faster than ever before.
We are minimizing latency by leveraging technology such as Auto Low Latency Mode (ALLM) and giving developers new functionality like Dynamic Latency Input (DLI) to make Xbox Series X the most responsive console ever. Xbox Series X is also designed for a future in the cloud, with unique capabilities built into the hardware and software to make it as easy as possible to bring great games to both console and elsewhere. Xbox Series X will deliver a level of fidelity and immersion unlike anything that's been achieved in previous console generations.
One Console, Four Generations of Gaming
One of the things we're most proud of with Xbox Series X is the promise we're delivering to our fans who have and continue to invest with Xbox. Thanks to backward compatibility, you can expect your gaming legacy, thousands of your favorite games across four generations of gaming, all your Xbox One gaming accessories, and industry-leading services like Xbox Game Pass to be available when you power on your Xbox Series X in Holiday 2020.
Building on our compatibility promise, with Xbox Series X we're also investing in consumer-friendly pathways to game ownership across generations. Leading the way with our first-party titles including Halo Infinite in 2020, we're committed to ensuring that games from Xbox Game Studios support cross-generation entitlements and that your Achievements and game saves are shared across devices. As we branch out and extend gaming to more players around the world, console gaming will remain at the heart of our Xbox offering. Game creators around the globe are already hard at work building content for Xbox Series X and our 15 Xbox Game Studios are developing the largest and most creatively diverse lineup of Xbox exclusive games in our history. On behalf of Team Xbox, we're excited to enter the future of console gaming with you and can't wait to share more in 2020.
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Controller so far has been confirmed to be the same except the addition of the share button.
I'm really excited to see what this can do. 4k60 seeing what's under the hood I would say is definitely possible if you look at current generation of hardware on top of console optimization.
Also considering the launch of the new Radeon drivers with Radeon Boost, then a few days after the announcement of the Series X cannot be just a coincidence.
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Nope, the dpad, shape and size are different. Microsoft even said so
https://news.xbox.com/en-us/2019/12/12/microsoft-unveils-xbox-series-x/
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all they've done is added the elite dpad to the non elite controller.
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@GamerNerves XBX already runs games at 4K 30FPS, and a few big games at 4K 60FPS (Gears 5, Forza Motorsport 7), so why an all new console that is at least twice as powerful as XBX wouldn't be able to do 4K 60FPS? You really shouldn't compare console specs to PC specs directly, it doesn't work like that.
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The GPU is RX 5700 at best given the price that cannot be more than 600 €. Even if it was RX 5700 XT equivalent, how the heck you run next generation games properly 4K@60FPS? Like everybody likely expected, the checkerboard technique and dynamic resolution will be heavily utilized again. An option to be able to display true stable 4K@30FPS would be appreciated. I'm sure first few games might offer that 4K@60FPS even at native resolution, but soon enough studios release their more demanding games that can't reach it anymore.
The possibility of 120 FPS is interesting, but it is not as appealing with a controller in hand compared to keyboard plus mouse. If there is a choice to play an FPS game 2K@60FPS compared to 1080p@120FPS, I would choose the former. It is hard to imagine any other genres that would greatly benefit from 120 FPS, but like I said the movement of mouse peripheral certainly changes to more responsive. Small budget games can utilize the fluidity though, like those with 2D graphics or lesser 3D ones.
Fortunately the CPU is a beast this time. I'm expecting an era of CPU heavy games that simulate all kinds of physics, enviroments, maybe even clever AI and vast worlds with dynamic elements throughout. I would guess these games translate quite easily to PCs with the latest 6/8 core chips inside. In general I'd like to see more dynamic simulation of things rather than more detailed graphics and resource heavy graphical effects, since the CPU power can more directly affect the gameplay experience in various ways and you also wouldn't need to upgrade your GPU so soon again :S.
The new controller is also intriguing, but not because of the streaming button, rather the shape and any changes to materials, button placement, sizes and so on. Can already very good get even better? I'm eagerly waiting for comparison between it and the latest One S controller. I might just for funzies get that controller for PC use to replace the One S variant.