Microsoft thinks there might not be new console generations
Engadget sat down with Aaron Greenberg, Microsoft's head of Xbox games marketing, to talk about Xbox One, Project Scorpio and the future of console gaming.
"The future of Xbox looks a lot like PC gaming." That's what Engadget editor Nathan Ingraham wrote after speaking with Phil Spencer earlier this year. Spencer spoke about wanting to see a steady stream of hardware innovation rather than seven-year gaps between consoles, citing the smartphone market as inspiration. Greenberg went one step further. In his opinion, this is the last console generation. "We think the future is without console generations," he said, explaining that Project Scorpio was a "big bet" that gamers will embrace that notion.
Q: The Xbox platform has moved forward to have such regular updates and new features coming all the time. It kind of seems like hardware is going the same way. There was a very short gap between the Xbox One and the Xbox One S, and we're probably talking an even shorter gap before Project Scorpio. Do you see a future of console upgrades continually happening? Is this the last console generation?
Greenberg: I think it is. ... For us, we think the future is without console generations; we think that the ability to build a library, a community, to be able to iterate with the hardware -- we're making a pretty big bet on that with Project Scorpio. We're basically saying, "This isn't a new generation; everything you have continues forward and it works." We think of this as a family of devices.
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So basically - Computers, linux, PC & OSx
I doubt an upgradable console will be made. More like a console with expansion room, much like the N64 with it's RAM slot upgrade.
I see no point in this. It will make for bad releases, lots of bugs.
Look where we are now with PC releases or console day 1 releases.
while i personally guessing more to "cloud-based-gaming/streamed" platform for next "console"
but when we talk worldwide, internet connect in someplace not always stable/fast... like other places... so cloud-based-gaming cloud be more limited
but If console make upgrade-able, it will not a single parts, its more blocked, like google Project ARA smartphone
but this have big issue, people been known that console just play... when console maker introducing "upgrades", especially if the upgrades cost not cheap, like half of console(starter pack) prices or more, then i dont think many people getting it
or it can be like buying branded PC... current console is almost like branded pc anyway
in developer end, dev. need more work to support various console variations..
while graphics-settings not that hard, as it can be like "preset" when upgrades pack are present but still optimizing more variations takes time.
That's exactly why I stopped buying consoles with the PS3 already. Those few exclusive titles didn't justify buying a console for €400 or more to play God of War again, for instance. As well as graphic fidelity being crap compared to a well built PC.
for few exclusive titles getting console is totaly not worthed
but speaking graphic fidelity... especially to ported games
some ported game run at 30fps... and those ported ps-vita games which basically smartphone graphic quality
then controller support issue, dead-zone issue
not forget crash/freeze issues in pc gaming
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for few exclusive titles getting console is totaly not worthed
but speaking graphic fidelity... especially to ported games
some ported game run at 30fps... and those ported ps-vita games which basically smartphone graphic quality
then controller support issue, dead-zone issue
not forget crash/freeze issues in pc gaming
Well I haven't gotten any of those 30fps ports (boykotting them), and I usually don't play ps vita ports. I hardly use a controller, and to be honest, every single freeze or crash has been related to my own doing by overclocking. At stock I haven't had a single issue. So...
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Just like how UWP will be a thing.
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New consoles, not upgradable ones.
It'll be more like in building a library of games wich work on previous generations of consoles starting with original Xbone and making sure that they keep their customers this way. So, if they release a new console, older games work perfectly fine and even faster and with higher fps. They realised with this Xbone failure to beat Sony, that if you have to buy a new console and start a whole new library of games for that particular machine, you'll may consider going over to the competition, even more so when they have the bigger&better console for a lower price (it was at launch). So if you invest in an library that will still work on the new machine, it won't be the old one upgraded, but a whole new console, you'll be staying in their camp to protect your investment. You could sell the old one to someone who settles for less and will still be able to play the same games as you, only with a lower res and lower frames. It all fits and they are trying to mimic PC's games library wich work no matter how old. Nice move there, and I'm sure Sony is doing the same with their NEO PS4 that's about to be released.
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I don't want to bash apple, as they have created a wonderfully closed system that pretty much keeps itself alive (I bet they get off on it), but people buying a new iphone each year... well those I don't see to deserve any better.
I believe nobody doing it with consoles was that nobody thought it would really work. Or make sense in terms of games that certainly are in development longer than a year (except the usual cash sows CoD, Far Cry, etc.). Haven't come across a single phone app that would work that way, but then I'm not using that many apps on my phone anyway.