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Guru3D.com » News » Microsoft talks Xbox Series X Specs - 12 TFLOPs - H/W Accelerated Raytracing - HDMI 2.1

Microsoft talks Xbox Series X Specs - 12 TFLOPs - H/W Accelerated Raytracing - HDMI 2.1

by Hilbert Hagedoorn on: 02/24/2020 08:34 PM | source: news.xbox.com | 46 comment(s)
Microsoft talks Xbox Series X Specs - 12 TFLOPs - H/W Accelerated Raytracing - HDMI 2.1

Microsoft just posted an interesting post on their blog, they talk more on the Xbox Series X and if you dig in a bit closer, you'll notice some pretty hot keywords including 120 frames per second gaming and DX Raytracing.

On slides and tweets presented shows the console with 12 Tflops performance, features like Hardware-accelerated raytracing, and variable rate shading. All powered by a custom AMD processor and yeah, if it can do HW raytracing, RDNA-2 powered. They also confirm an SSD powered console and HDMI 2.1.

 

 

The number of Teraflops is doubling that of the Xbox One X and almost triple that of the PlayStation 4 Pro. 120 frames per second, DirectX Raytracing, and a Quick Resume feature which will allow you to bounce between multiple games without suspending their current states.

They bulleted some of the points up, here we go:

 

 

-- Microsoft --

Our job at Team Xbox is to give teams the tools they need to achieve their ambitions and tap into the console’s power with efficiency, a few of which we’re detailing today. Raw power is just part of the story:

  • Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.
  • Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
  • Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

Immersion in an instant

The next console generation will be defined by more playing and less waiting. And when play begins, we know many gamers demand ultra-low latency to be as immersed and precise as possible. To this end, the team analyzed every step between player and game, from controller to console to display, and asked how we could make it faster.  

  • SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.
  • Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.
  • Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
  • HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.
  • 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.

The next generation of game compatibility

The benefits of the next console generation extend in every direction, bringing greater visual fidelity and improved loading speeds to your existing gaming legacy, in addition to new games. We’re continuing our commitment to compatibility with Xbox Series X and investing in technology that makes game ownership easier across generations.

  • Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.
  • Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re  playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.
  • Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch.  We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

Xbox Series X would be Microsoft's fastest, most powerful console ever. It might also be their most expensive one to date.



Microsoft talks Xbox Series X Specs - 12 TFLOPs - H/W Accelerated Raytracing - HDMI 2.1 Microsoft talks Xbox Series X Specs - 12 TFLOPs - H/W Accelerated Raytracing - HDMI 2.1




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Denial
Senior Member



Posts: 13728
Joined: 2004-05-16

#5763098 Posted on: 02/24/2020 08:49 PM
Pretty nice that they are pushing VRS - seems like a pretty good tech when used properly. Will also indirectly give an advantage to Turing owners over Pascal/Navi.

tsunami231
Senior Member



Posts: 12793
Joined: 2003-05-24

#5763101 Posted on: 02/24/2020 08:57 PM
Of all the talk that say one thing that actual interested me, and is something all consoles should do going fowards, it BC for the all generation. Xbox can do this. alot easier then Sony cause the whole Cell cpu. that was in the ps3. even then it requires them put effort to it.

I want console to let me play my whole collection reguardless of the generation. That is huge selling point for me and one main reason why I still pretty much game on PC

JamesSneed
Senior Member



Posts: 1431
Joined: 2017-02-14

#5763105 Posted on: 02/24/2020 09:08 PM
That is 20% more flops than a 5700 XT. If this is true RDNA2 is going to be better than I expected. Certainly more power efficient.

Xron
Junior Member



Posts: 8
Joined: 2019-08-16

#5763120 Posted on: 02/24/2020 10:37 PM
Being 20/30% faster than Rx 5700xt might get Xbox X Series console near the level of rtx 2080/2080Super... That would bring true 4k gaming to consoles, especially with their optimizations.

I hope that Ms will release Vr headset for Xbox atlast, because having a console of this power level, with ~underclocked 3700x cpu and ~rtx2080 gpu performance as a setting stone would be enough for next gen Vr...

The biggest issue with todays Pc Vr headsets is how widely spread consumer pc power levels are... from gtx 1060/rx570 (needed for Vr) to rtx 2080ti and if devs could get the power level in console as MS is promising us, it would bring us to the next level of immersivness.

sofyodz
Junior Member



Posts: 8
Joined: 2019-12-23

#5763136 Posted on: 02/24/2020 11:40 PM
I DO NOT BELIEVE IN THIS STORY OF
12 TFLOPs
BECAUSE THE PRICE OF THESE CONSOLE MUST BE BELOW 500$ ... AT THIS PRICE YOU CAN HAVE ONLY CG AT
12 TFLOPs
IMAO.
thanks google translate ;)

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