Microsoft Reveals Specifications of 4K-version Xbox One
Yes, that would be Project Scorpio. Microsoft has published the specifications of the 4K version of Xbox One. The console was being developed under the name Project Scorpio.
The announcement was made through the website Eurogamer. The New Xbox One will get a custom processor with eight cores clocked at 2.3 GHz. The regular Xbox One also has eight cores, but clocked at 1.75 GHz. PlayStation 4 Pro has an equal amount of processor cores clocked at 2.1 GHz. The new SocC will bring Project Scorpio 6 teraflops, in comparison, the 4K-version competitor PlayStation 4 can handle 4.2 teraflops.
The graphics processor will be faster as well, 1172 MHz, over 853 MHz in the Xbox One. MHz means nothing unless what GPU power is under that hood of course. Details lack aside from 40 Compute cores, Project Scorpio does have a custom GPU that has been designed from the ground up and is paired with 12GB GDDR5 memory andthus that eight-core CPU.
Project Scorpio | Xbox One | PS4 Pro | |
---|---|---|---|
CPU | Eight custom x86 cores clocked at 2.3GHz | Eight custom Jaguar cores clocked at 1.75GHz | Eight Jaguar cores clocked at 2.1GHz |
GPU | 40 customised compute units at 1172MHz | 12 GCN compute units at 853MHz (Xbox One S: 914MHz) | 36 improved GCN compute units at 911MHz |
Memory | 12GB GDDR5 | 8GB DDR3/32MB ESRAM | 8GB GDDR5 |
Memory Bandwidth | 326GB/s | DDR3: 68GB/s, ESRAM at max 204GB/s (Xbox One S: 219GB/s) | 218GB/s |
Hard Drive | 1TB 2.5-inch | 500GB/1TB/2TB 2.5-inch | 1TB 2.5-inch |
Optical Drive | 4K UHD Blu-ray | Blu-ray (Xbox One S: 4K UHD) | Blu-ray |
Scorpio has a larger processor (the most expensive single part of any console), 4GB more memory, a faster hard drive, a UHD Blu-ray drive and a state-of-the-art cooling solution. All of these add cumulatively to the bill of materials and if I had to guess - and I'll stress that this isn't based on anything I might have heard on my visit - Project Scorpio is going to cost in the region of $499.
Source: Eurogamer
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Senior Member
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Flops on gpus don't really mean a whole especially when comparing Nvidia and amd, Nvidia depending on the gen almost always has less flops compared to the amd equivalent but usually perform better so flops really don't mean squat
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Here's the thing with Scorpio and the numbers given to us so far, consoles are streamlined. They do not promise to offer the best quality in visuals, or flexibility. They offer a "cheaper" less demanding environment to play games. These are a few main reasons there are a number of professional leagues on consoles.
Look at it like this, chances are most people are not sitting as close to their TV and Xbox as you would a PC and a monitor, so some visual difference you will not notice.
CPU I would not worry about too much either, DX12 has shown to scale very well across multiple cores and lower powered cores at that. As long as the GPU can take some of the brute, and the 12gb of GDDR5 memory isn't bottlenecked by say the chipset for example, or the cpu core, then I'd say Scorpio is in the perfect balance of performance per dollar if the numbers line up with the actual performance.
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They mean a ton when your API and game design is tailored to squeezing every bit of performance out of it.
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With those numbers being slightly more powerful than the PS4 pro I can see maybe a few titles being 4K and that is pushing it. Including sports games.
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Yes the cpu is under powered, but MS has placed DX12 command processor API directly on to the gpu silicon. This basically reduces rendering workload on the cpu by 50%, if the game is DX12.
What's the utilisation on your 1070? at 4k 60 fps?
Scorpio is 6 TFlops basically 66% is only using roughly 3.96 TFlops of the available power. Still roughly 2 TFlops of power leftover for more complex games.