Microsoft might be revising the Xbox One hardware before it even releases
All DRM stuff aside there seems to be more drama inbound for the XBOX One. The Xbox One’s hardware isn't all too impressive when compared to its main competitor, the PS4 — and it would cost $100 more than Sony’s more powerful console. It now is suggested that Microsoft will change the XBOX One specs in order to not only better compete with Sony, but to better justify a $500 price tag.
The examiner has a report on this all: Some interesting news from this past weekend may bring to light some changes in design direction for the Xbox One though, as new rumors not only counter the previous "down clock" rumors, but also show that Microsoft is listening to developers input while they finalize the hardware specifications.
The rumors state the following:
- The Xbox One GPU is getting an increase in clock speed
- The Xbox One DDR3 RAM will increase from 8GB to 12GB
- The Xbox One development team is asking for developer feedback on changes they would want to see hardware wise.
As I have said in the past, these rumors come and go and it's hard to justify reporting on every one. But when I approached a trusted source of mine regarding them... I was surprised by the answer, to say the least.
Essentially, the source has confirmed that the increase in GPU clock speed is 100% true, with the increase happening in direct response to the PlayStation 4. The increase has been a reality since before the reveal, as they have "been reacting to Sony ever since the first leaks of both systems." The news of this bump in clock speed was announced to first parties only, as they "actively spread disinformation to 3rd parties just before reveal to prevent leaks."
This is where things start to stray from the original rumor though. When asked about the increase in RAM (from 8GB to 12GB), the response I obtained was simply "I have heard nothing like that, the development kits have 12GB of RAM, but as far as I know the retail kits are locked in at 8GB."
The source also went on to state that "it wouldn't be much use given the actual speed (of said RAM)." As for current projects, they also are "too far gone for a bump to be beneficial" as many developers have been developing for the currently announced set of Xbox One specifications. He did mention that the possibility may still be there though, as the increase in RAM would help development of games 2014 and beyond when taking second screen gaming into consideration - something many developers have been focusing on.
But what about poaching developers for suggestions regarding the increase? Well, from my sources understanding, Respawn Entertainment may have been the ones lobbying for the RAM bump. This would actually make sense, as Respawn has been very clear and vocal about how the 5GB of RAM allotted for gaming on the Xbox One has already caused issues in development of TitanFall.
These are just rumors, and as the past has proven, rumors come and go while changing on the fly - please take all of these with a grain of salt.
Meanwhile in Japan ...
Microsoft to Reorganize bigtime - 07/06/2013 08:49 AM
Microsoft is in preparation of a massive reorganization which is supposed to be revealed next week. Skype president Tony Bates would be in charge of acquisitions and relationships with software devel...
Microsoft to End TechNet next month - 07/02/2013 11:49 AM
Microsoft shocked a lot of people yesterday by announcing that it will shut down its TechNet subscription service on August 31, 2013. The service saw its debut in 1998 as a massive packed of CDs, and ...
Microsoft does a 360, drops DRM and always on for Xbox One - 06/20/2013 08:09 AM
It is now confirmed that Microsoft is lifting the always on and heft DRM restrictions of the XBox One. You could say that Microsoft made a 360 after all critique. Late last night Microsoft made a few statements regarding this matter, see after the break what is changing.
Microsoft works on Surface RT with Snapdragon 800 - 06/19/2013 06:17 PM
Microsoft is testing new Surface RT tablets with the Qualcomm Snapdragon 800 chipset. This new model is expected to arrive towards the end of the year. Bloomberg claims that Microsoft will update the ...
Microsoft releases Office Mobile for iOS, available to 365 subscribers - 06/17/2013 07:55 AM
Following many months of speculation and even a few leaked screens, Microsoft has finally launched a version of Office for iOS. The suite will be offered as a free download, though before you get too ...
Member
Posts: 25214
Joined: 2007-08-23
What do u mean by "stabilize"?
Those tests u ran the other day were all done via wireless, I suggest using Ethernet and see how it goes. Some router stats like SNR/Attenuation, Interleaving depth would be good.
Have u contacted your ISP?
Member
Posts: 22086
Joined: 2008-07-14
ummm....data transfer doesn't occur at "stable" rates.
You're not describing an actual problem....nor are you giving anyone enough information to actually help you (if a problem even exists).
Senior Member
Posts: 19562
Joined: 2010-04-21
Try checking and changing your MTU
http://www.sevenforums.com/tutorials/94721-mtu-limit-test-change-your-connections-mtu-limit.html
Test if you have any packet loss here

Member
Posts: 59
Joined: 2012-09-14
I've tested a wired and wireless connection, by stable I mean maintaining constant download speed. My speeds continued to go from 0-50kbps all the way up to 4mbps. I was running 0% packet loss, 40-45 ping, jitter was around 1-2 every time I ran it.
Download speeds constantly fluctuated at ridiculous levels like 5kb to 4mb in a matter of a second, it would not hold a strong download speed, so internet is virtually unusable. Also inside of an online game, It's impossible to play as it drops me down to 4-5fps.
I do not believe it has anything to do with my internet connection as my laptop and my friend's computer have no troubles whatsoever. This issue is only on my desktop.
I'm not entirely sure how else to explain this issue. It remains to my desktop, it's the only device that has this complication, wired or wireless.
Member
Posts: 59
Joined: 2012-09-14
Still looking for a solution, I am consulting my motherboard manufacturer based on a complete desperate effort for an answer.