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Guru3D.com » News » Microsoft might be revising the Xbox One hardware before it even releases

Microsoft might be revising the Xbox One hardware before it even releases

by Hilbert Hagedoorn on: 07/13/2013 02:58 PM | source: | 50 comment(s)
Microsoft might be revising the Xbox One hardware before it even releases

All DRM stuff aside there seems to be more drama inbound for the XBOX One. The Xbox One’s hardware isn't all too impressive when compared to its main competitor, the PS4 — and it would cost $100 more than Sony’s more powerful console. It now is suggested that Microsoft will change the XBOX One specs in order to not only better compete with Sony, but to better justify a $500 price tag.

The examiner has a report on this all: Some interesting news from this past weekend may bring to light some changes in design direction for the Xbox One though, as new rumors not only counter the previous "down clock" rumors, but also show that Microsoft is listening to developers input while they finalize the hardware specifications.

The rumors state the following:

  • The Xbox One GPU is getting an increase in clock speed
  • The Xbox One DDR3 RAM will increase from 8GB to 12GB
  • The Xbox One development team is asking for developer feedback on changes they would want to see hardware wise.

As I have said in the past, these rumors come and go and it's hard to justify reporting on every one. But when I approached a trusted source of mine regarding them... I was surprised by the answer, to say the least.

Essentially, the source has confirmed that the increase in GPU clock speed is 100% true, with the increase happening in direct response to the PlayStation 4. The increase has been a reality since before the reveal, as they have "been reacting to Sony ever since the first leaks of both systems." The news of this bump in clock speed was announced to first parties only, as they "actively spread disinformation to 3rd parties just before reveal to prevent leaks."

This is where things start to stray from the original rumor though. When asked about the increase in RAM (from 8GB to 12GB), the response I obtained was simply "I have heard nothing like that, the development kits have 12GB of RAM, but as far as I know the retail kits are locked in at 8GB."

The source also went on to state that "it wouldn't be much use given the actual speed (of said RAM)." As for current projects, they also are "too far gone for a bump to be beneficial" as many developers have been developing for the currently announced set of Xbox One specifications. He did mention that the possibility may still be there though, as the increase in RAM would help development of games 2014 and beyond when taking second screen gaming into consideration - something many developers have been focusing on.

But what about poaching developers for suggestions regarding the increase? Well, from my sources understanding, Respawn Entertainment may have been the ones lobbying for the RAM bump. This would actually make sense, as Respawn has been very clear and vocal about how the 5GB of RAM allotted for gaming on the Xbox One has already caused issues in development of TitanFall.

These are just rumors, and as the past has proven, rumors come and go while changing on the fly - please take all of these with a grain of salt.

Meanwhile in Japan ...



Microsoft might be revising the Xbox One hardware before it even releases Microsoft might be revising the Xbox One hardware before it even releases




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Clerity
Member



Posts: 59
Joined: 2012-09-14

#4639507 Posted on: 08/19/2013 09:29 AM
Still looking for a solution, I am consulting my motherboard manufacturer based on a complete desperate effort for an answer.

Pill Monster
Member



Posts: 25214
Joined: 2007-08-23

#4639514 Posted on: 08/19/2013 09:51 AM
What do u mean by "stabilize"?

Those tests u ran the other day were all done via wireless, I suggest using Ethernet and see how it goes. Some router stats like SNR/Attenuation, Interleaving depth would be good.

Have u contacted your ISP?

sykozis
Member



Posts: 22086
Joined: 2008-07-14

#4639564 Posted on: 08/19/2013 12:35 PM
ummm....data transfer doesn't occur at "stable" rates.

You're not describing an actual problem....nor are you giving anyone enough information to actually help you (if a problem even exists).

Extraordinary
Senior Member



Posts: 19562
Joined: 2010-04-21

#4639575 Posted on: 08/19/2013 01:08 PM
Try checking and changing your MTU

http://www.sevenforums.com/tutorials/94721-mtu-limit-test-change-your-connections-mtu-limit.html


Test if you have any packet loss here



Clerity
Member



Posts: 59
Joined: 2012-09-14

#4639747 Posted on: 08/19/2013 06:58 PM
I've tested a wired and wireless connection, by stable I mean maintaining constant download speed. My speeds continued to go from 0-50kbps all the way up to 4mbps. I was running 0% packet loss, 40-45 ping, jitter was around 1-2 every time I ran it.

Download speeds constantly fluctuated at ridiculous levels like 5kb to 4mb in a matter of a second, it would not hold a strong download speed, so internet is virtually unusable. Also inside of an online game, It's impossible to play as it drops me down to 4-5fps.

I do not believe it has anything to do with my internet connection as my laptop and my friend's computer have no troubles whatsoever. This issue is only on my desktop.

I'm not entirely sure how else to explain this issue. It remains to my desktop, it's the only device that has this complication, wired or wireless.

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