Microsoft Is Planning to run XBox One games on your Windows PC
The latest builds of Windows insider indicate that Microsoft is working to unify the infrastructure of Windows 10 and the Xbox OS. This makes it possible to play Xbox console games on PCs with Windows 10, which has already been demonstrated with the survival action game State of Decay.
This is not a good development for PC Gaming as they could become console standardization running on the PC. By making this 'port' compatibility, basically, Microsoft seems to indicate that it would like to release console games on the PC.
Microsoft has not announced these changes just however in Windows 10 Preview Build 18334 the company implements a free version of State of Decay to download to report issues. When downloading this (trial) version, the game is no longer sourced from the Microsoft Store servers, but rather from the Xbox Live servers, which typically ship only pure Xbox titles.
The installation file obtained through this server uses the .xvc file format developed for the Xbox One but plays the normal game through PowerShell. The conclusion is obvious: The Xbox version of the Survival game is playing, not the PC version. Ergo, the games are emulated.
So in the future, chances are that if you purchase a PC Game in the Windows Store, you might end up with an emulated XBox One version.
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And what does that have to do with the topic? Nothing

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I wish they could make m$ PC games running on PC...like my forza, bought like 1.5y ago, always had problems. First, to make it run from m$store...then, make multiplayer possible. Always pain in arse...
Now fkn game just refuse to start. 1809, all needed for this crap updates, and can't still play my game. Tried everything found in Google or m$ sites.
Never ever will buy anything for xbox or from their store, they suck hard....
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PowerShell is not emulator. It executes either script (its own language) or .Net Framework code. Script is interpreted (line by line). .Net Framework code is compiled to native CPU code on the fly (JIT compiler).
If XBOX code is compiled for the same CPU then it doesn`t require emulation.
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PowerShell is not emulator. It executes either script (its own language) or .Net Framework code. Script is interpreted (line by line). .Net Framework code is compiled to native CPU code on the fly (JIT compiler).
If XBOX code is compiled for the same CPU then it doesn`t require emulation.
I have to ask if this approach will completely remove all the middleware api that is used in today PC games?
Furthermore, will this truly showcase async compute through a more pure parallel execution in which there are heavier loads of both Graphics and Compute to the likes we've not seen in PC gaming? If so, this might get very interesting. What are the benchmark results of the current game that is doing this?
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"Emulating" the Xbox One on a PC shouldn't be too hard to accomplish.These things are basically PCs nowadays anyway. Sure, some proprietary stuff might have to be translated, but overall, the Xbox One also runs a version of Windows 10 with DirectX.
It's kind of neat, but also kind of concerning. Will we no longer get video options etc. to tweak our games then? Will Keyboard, Mouse and custom controller support support still be available for these Xbox games?
Although come to think of it, with the Xbox Ecosystem having various consoles of various performance levels to play the same games (and the next Xbox rumoured to come out in at least three different versions of different price points and performance levels, add that to the current Xbox One, Xbox One S and Xbox One X we'll already have six different systems), sooner or later they'll add graphics options, etc.. like on PC versions anyway. Let's hope so. And let's hope Keyboard and Mouse support will be added to many more Xbox One games that already support it.