Microsoft is lowering commission for game creators in Microsoft Store
Microsoft is lowering its 'tax' on developers of PC games sold through the Microsoft Store, the company writes on its site.
From August 1, developers will no longer pay 30 percent of their revenues to Microsoft, but 12 percent. From that moment on, 88 percent will go to the game makers instead of 70 percent. For the time being, it only concerns developers who make PC games. This way, developers will take 88% of the net income from sales of PC games compared to the previous 70% they had. That is, almost 90% of the profits from the games will go to the developer.
Microsoft is not the first to lower this commission. The company Epic, which not only makes the game Fortnite but also has its own online store in which it sells PC games, also charges a 12 percent fee. Microsoft says it will cut its commission because it will be able to be successful on the Microsoft Store.
Competitor Valve, which owns the store Steam, still asks 30 percent of the developers. That percentage decreases as more copies are sold. After a developer earns $ 10 million ($ 8.26 million) on a game, the fee becomes 25 percent, after $ 50 million, the fee becomes 20 percent for each sale.
“As part of our commitment to empower all PC game creators to achieve more, beginning August 1, developers' share of Microsoft Store PC game net sales revenue will increase 70% at 88%. A clear and untethered revenue share means that developers can bring more games to more players and achieve greater commercial success by doing so, ”stated the company via the Xbox news blog .
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Senior Member
Posts: 7812
Joined: 2010-08-28
It's amazing how many people are still: "Epic baaaaaaaaaaaaaad!".
Yet they play games using the Unreal Engine.
Can't be more pathetic.
Senior Member
Posts: 13711
Joined: 2004-05-16
It's amazing how many people are still: "Epic baaaaaaaaaaaaaad!".
Yet they play games using the Unreal Engine.
Can't be more pathetic.
Seriously? You can't think of anything more pathetic than that?
Senior Member
Posts: 12762
Joined: 2003-05-24
It's amazing how many people are still: "Epic baaaaaaaaaaaaaad!".
Yet they play games using the Unreal Engine.
Can't be more pathetic.
what epic is going with there store and trying make PC games Exclusive to there Store only is bad, dont need store exclusivity crap for game on PC. And dont even get my start on how many "store" client launcher there are now. which completely despise atlest with steam where all my pc game are it all in one place. which is convenient to me as opposed to have to deal with how many store client/launchers? which isnt convenient
Unreal Engine has nothing to do with the crap EPIC is pulling
Senior Member
Posts: 17558
Joined: 2009-02-25
Steam provides cloud save storage.
Controller Emulation
Remote play
Friend Streaming
Workshop
Versioning system (for downgrades)
Voice chat
Customizable Profiles
Art/Screenshot hosting
Groups/Communities
Network interface for server listings
Music library
And much more. as well few more gimmicky things like badges/cards/tradeables, on a system that caters to the consumer/user and ease of use.
Developers that are unwilling to pay to be on a platform that provides all of these and more, choosing to be on inferior services are the greedy ones.
Developers that are bribed to exclusively release their product on an inferior service are the greedy ones.
You've taken Epics ill founded bait and gone deep sea fishing with it, it costs money to be on a superior service, that money is taken from a higher cut of the profits (and its not even always 30%)
Microsoft are double dipping with advert revenue and selling your user data, so theres no justifiable reason they had to take 30%, they also don't do much if any of the above features.
I reckon EGS is ripping studio's off with their pathetic capability set.
There's also the payment options and Valve covering some of the involved fees and I believe the trading cards were cited as a part of what this cut also covers for and then there's the free key generation and being allowed to sell to other platforms though you can't generate a massive number of keys and just sell elsewhere there's a few terms for it but Valve is fairly generous about this system it doesn't have to be 1:1 against Steam sales.
Regional pricing is nice as well, shame a lot of publishers modify the suggested price defaults to really mess with a couple of regions but EGS also supports it though then sees it modified a bit afterwards as I think it's applied by default letting people snag a few good deals before it's "corrected" ha ha.
Higher sales allowing for a reduction in the cut though I don't know if many but the larger publishers could hit such sales.
Proton and all that effort as well, massive work on input support and upcoming overhauls and improvements.

Think the cut could have been higher too and might even have been before the 30/70 split but it's the industry default now though EGS and Microsoft (3rd parties and only on PC though.) lowering it down is a interesting shift.
(I don't think it'd be sustainable though lowering it by that much.)
Senior Member
Posts: 13224
Joined: 2018-03-21
Steam provides cloud save storage.
Controller Emulation
Remote play
Friend Streaming
Workshop
Versioning system (for downgrades)
Voice chat
Customizable Profiles
Art/Screenshot hosting
Groups/Communities
Network interface for server listings
Music library
And much more. as well few more gimmicky things like badges/cards/tradeables, on a system that caters to the consumer/user and ease of use.
Developers that are unwilling to pay to be on a platform that provides all of these and more, choosing to be on inferior services are the greedy ones.
Developers that are bribed to exclusively release their product on an inferior service are the greedy ones.
You've taken Epics ill founded bait and gone deep sea fishing with it, it costs money to be on a superior service, that money is taken from a higher cut of the profits (and its not even always 30%)
Microsoft are double dipping with advert revenue and selling your user data, so theres no justifiable reason they had to take 30%, they also don't do much if any of the above features.
I reckon EGS is ripping studio's off with their pathetic capability set.