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Guru3D.com » News » Microsoft Announces Cross-Network Play Support

Microsoft Announces Cross-Network Play Support

by Hilbert Hagedoorn on: 03/15/2016 08:24 AM | source: | 26 comment(s)
Microsoft Announces Cross-Network Play Support

Microsoft has announced native support cross-platform play between Xbox One and Windows 10. In case you're wondering, this basically means that players on Xbox One and Windows 10 - using Xbox Live - will be able to play with players on different online multiplayer networks - including other console and PC networks.

First, in addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we're enabling developers to support cross-network play as well. This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks – including other console and PC networks. 

Of course, it’s up to game developers to support this feature, and Xbox Live players will always have the option of choosing to play only with other Xbox Live players. We’re thrilled to confirm that Psyonix’s Rocket League will be one of the first games to take advantage of this new capability by enabling cross-network play between Xbox One and PC players, with an open invitation for other networks to participate as well.







« ASUS to offer 23.6-Inch 4K IPS Gaming Monitor with HDMI 2.0 · Microsoft Announces Cross-Network Play Support · Fallout 4: Automatron Trailer »

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DesGaizu
Senior Member



Posts: 3712
Joined: 2010-09-15

#5245581 Posted on: 03/15/2016 05:50 PM
I've been playing street fighter V and rocket league with PS4 users perfectly fine thanks. It's laughable that Microsoft are yet to get it right.

Denial
Senior Member



Posts: 13803
Joined: 2004-05-16

#5245583 Posted on: 03/15/2016 06:01 PM
I've been playing street fighter V and rocket league with PS4 users perfectly fine thanks. It's laughable that Microsoft are yet to get it right.


Cross-platform parties don't work on Rocket League between PS4 and PC because Sony's servers can't communicate with steam's backend that Psyonix uses on PC. Psyonix would have to design it's own independent party system back-end that may not even be approved by all the systems the game is shipping on. So while Microsoft is slightly behind, Sony hasn't gotten it right either.

Thankfully Psyonix is pushing this issue to both Microsoft, Sony and Valve and hopefully all of them will work together to make this work.

huilun02
Senior Member



Posts: 327
Joined: 2013-10-29

#5245594 Posted on: 03/15/2016 06:42 PM
Shadowrun 2, now with 100 degrees FOV and nomouseaccel
Featuring bullet drop and an Aim_Tutorial system

PrMinisterGR
Senior Member



Posts: 8054
Joined: 2014-09-27

#5245608 Posted on: 03/15/2016 06:56 PM
Nothing is done because of the goodness of their hearts. In the end of this console cycle the Xbox One won't even have 1/3 of the market, the way things seem to be going. They just want to make people at least consider the Xbox One, since there is a waterfall effect if many people get PS4s.

That's also the reason of them pushing Xbox as a service on Windows boxes, and the horrible, closed Windows Store games.

Stormyandcold
Senior Member



Posts: 5802
Joined: 2003-09-15

#5245621 Posted on: 03/15/2016 07:15 PM
http://www.ebay.co.uk/itm/MayFlash-Max-Shooter-ONE-Mouse-Keyboard-Converter-for-PS3-PS4-XBox-360-XBox-One-/131452938741

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