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Guru3D.com » News » Microsoft adds Variable Refresh Rate For Games that lack Support

Microsoft adds Variable Refresh Rate For Games that lack Support

by Hilbert Hagedoorn on: 06/04/2019 05:05 PM | source: microsoft | 30 comment(s)
Microsoft adds Variable Refresh Rate For Games that lack Support

With Windows Version 1903, Microsoft have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync.

This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels. This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.

You won’t see the slider unless your system has all of the following. If any of these are missing, you will not see the toggle and the feature will not be enabled for you.

  • Windows Version 1903 or later
  • A G-SYNC or Adaptive-Sync capable monitor
  • A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature

This feature is disabled by default, but you can turn it on and try the feature out. If you run into any unexpected issues while gaming, turn the feature off and see if that resolves the issue for you. Thanks SH SOTN for this news submit.



Microsoft adds Variable Refresh Rate For Games that lack Support




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OnnA
Senior Member



Posts: 14889
Joined: 2014-10-25

#5676657 Posted on: 06/04/2019 05:10 PM
Please rememebr that:

Variable Refresh Rate VRR or VESA DisplayPort Adaptive-Sync is FreeSync.
To not be confused....


nevcairiel
Senior Member



Posts: 807
Joined: 2015-05-19

#5676659 Posted on: 06/04/2019 05:19 PM
Please rememebr that:

Variable Refresh Rate VRR or VESA DisplayPort Adaptive-Sync is FreeSync.
To not be confused....



Thats not correct. "Variable Refresh Rate" is not the name of any one technology, its the generic term to describe the concept as a whole.

OnnA
Senior Member



Posts: 14889
Joined: 2014-10-25

#5676661 Posted on: 06/04/2019 05:22 PM
Thats not correct. "Variable Refresh Rate" is not the name of any one technology, its the generic term to describe the concept as a whole.


BTW all names are correct ;)

" Microsoft extended variable refresh-rate (VRR) to games that don't natively support it, through a new global setting under Graphics Settings.
To access this setting, you must have the latest Windows 10 May 2019 Update (version 1903), a display that supports NVIDIA G-Sync, AMD FreeSync, or VESA Adaptive-Sync, and a graphics processor with a WDDM 2.6-compliant driver that supports these VRR technologies.

For now, this setting only works with DirectX 11 games in exclusive-fullscreen mode. Microsoft clarified that this setting is not designed to override the VRR options presented by the control panels of your display driver provider (eg: NVIDIA Control Panel or AMD Radeon Settings).
The option is disabled by default, and isn't visible to users who don't meet both the hardware- and software-requirements of VRR."

GSDragoon
Senior Member



Posts: 376
Joined: 2006-11-29

#5676662 Posted on: 06/04/2019 05:23 PM
I thought it was the monitor and display driver that handled this? What needs to be done at the application level? I assume this doesn't do anything if you are already using adaptive sync?

OnnA
Senior Member



Posts: 14889
Joined: 2014-10-25

#5676663 Posted on: 06/04/2019 05:26 PM
I thought it was the monitor and display driver that handled this? What needs to be done at the application level? I assume this doesn't do anything if you are already using adaptive sync?


Same experience with ON/OFF for FreeSync Users.
I have this set to ON.

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