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Guru3D.com » News » Microsoft adds Variable Refresh Rate For Games that lack Support

Microsoft adds Variable Refresh Rate For Games that lack Support

by Hilbert Hagedoorn on: 06/04/2019 05:05 PM | source: microsoft | 30 comment(s)
Microsoft adds Variable Refresh Rate For Games that lack Support

With Windows Version 1903, Microsoft have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync.

This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels. This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.

You won’t see the slider unless your system has all of the following. If any of these are missing, you will not see the toggle and the feature will not be enabled for you.

  • Windows Version 1903 or later
  • A G-SYNC or Adaptive-Sync capable monitor
  • A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature

This feature is disabled by default, but you can turn it on and try the feature out. If you run into any unexpected issues while gaming, turn the feature off and see if that resolves the issue for you. Thanks SH SOTN for this news submit.



Microsoft adds Variable Refresh Rate For Games that lack Support




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nhlkoho
Senior Member



Posts: 7757
Joined: 2005-12-06

#5676780 Posted on: 06/04/2019 11:07 PM
Option not showing up for me. v1903, Acer x34p G-Sync monitor and dxdiag shows WDDM 2.6. Using nvidia driver 430.86

NvidiaFreak650
Senior Member



Posts: 604
Joined: 2013-07-18

#5676814 Posted on: 06/05/2019 12:41 AM
For Nvidia GPU's, you need drive 435.27
For AMD GPU's, you need the latest drivers

435.27 Windows 10 x64 build 1903 18362.145


BuildeR2
Senior Member



Posts: 2972
Joined: 2005-05-03

#5676824 Posted on: 06/05/2019 01:31 AM
I'm still on 1709 for networking reasons, but I'm curious if anybody knows what this means for the Samsung 2018 line of TV's with some Freesync kind of support.

OnnA
Senior Member



Posts: 15013
Joined: 2014-10-25

#5676874 Posted on: 06/05/2019 06:11 AM
This is only for UWP games that doesn't natively handles variable refresh rate systems. This will NOT work with any DirectX application, just with UWP application in fullscreen borderless mode that do not already handle the DXGI_PRESENT_ALLOW_TEARING flag.


No it's for all DX11 Games (only DX11.x ATM):

Microsoft adds Variable Refresh Rate (FreeSync) support to all DX11 games in Windows 10

Microsoft has announced that it has added a new toggle in Graphics Settings for variable refresh rate in the latest version of Windows 10, Windows 10 Version 1903.
This option will allow you to have variable refresh rates in all DX11 games in full-screen mode, regardless of whether a game was previously compatible with VRR or not.
As Microsoft noted:

“This new OS support is only to augment these experiences and does not replace them. You should continue to use FreeSync / Adaptive-Sync normally.
This toggle doesn’t override any of the settings you’ve already configured in the FreeSync or Adaptive-Sync control panels.
This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.”

In order to take advantage of this new setting, you’ll need Windows Version 1903 or later, a
FreeSync or Adaptive-Sync capable monitor and a GPU with WDDM 2.6 or above drivers that supports FreeSync/Adaptive-Sync and this new OS feature.

Must be Like this (supported by H/W)





NvidiaFreak650
Senior Member



Posts: 604
Joined: 2013-07-18

#5676878 Posted on: 06/05/2019 06:31 AM
You need to go to System app/Display then Graphics Setting, it should pop up.

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