Microsoft adds Variable Refresh Rate For Games that lack Support
With Windows Version 1903, Microsoft have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync.
This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels. This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.
You won’t see the slider unless your system has all of the following. If any of these are missing, you will not see the toggle and the feature will not be enabled for you.
- Windows Version 1903 or later
- A G-SYNC or Adaptive-Sync capable monitor
- A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature
This feature is disabled by default, but you can turn it on and try the feature out. If you run into any unexpected issues while gaming, turn the feature off and see if that resolves the issue for you. Thanks SH SOTN for this news submit.
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Senior Member
Posts: 2068
Joined: 2017-03-10

It makes a noticeable difference, but you have to experience it to see it. I once tried to overclock my 4K/60 FreeSync monitor - I tested it at 65 Hz and ran a game but the results were horrible (stuttery, choppy). I suspected that it had disabled FreeSync and the windmill demo confirmed it. This put an immediate stop to my overclocking test, as the results weren't worth it if it disabled VRR.
Senior Member
Posts: 3671
Joined: 2011-11-24
If it's UWP only, can at least State of Decay 2 have any benefit from it?
Because last time I tried it, frame pacing was really bad.
Unfortunately, VRR cannot fix frame pacing. Garbage in, garbage out.
AMD Vanguard
Posts: 2956
Joined: 2006-05-07
Well... crap, thanks for the info :p
Senior Member
Posts: 3671
Joined: 2011-11-24
RTSS's frame limiter can though in some cases o_O
AMD Vanguard
Posts: 2956
Joined: 2006-05-07
If it's UWP only, can at least State of Decay 2 have any benefit from it?
Because last time I tried it, frame pacing was really bad.