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Guru3D.com » News » Microsoft adds Variable Refresh Rate For Games that lack Support

Microsoft adds Variable Refresh Rate For Games that lack Support

by Hilbert Hagedoorn on: 06/04/2019 05:05 PM | source: microsoft | 30 comment(s)
Microsoft adds Variable Refresh Rate For Games that lack Support

With Windows Version 1903, Microsoft have added a new toggle in Graphics Settings for variable refresh rate. Variable refresh rate (VRR) is similar to NVIDIA’s G-SYNC and VESA DisplayPort Adaptive-Sync.

This new OS support is only to augment these experiences and does not replace them. You should continue to use G-SYNC / Adaptive-Sync normally. This toggle doesn’t override any of the settings you’ve already configured in the G-SYNC or Adaptive-Sync control panels. This new toggle enables VRR support for DX11 full-screen games that did not support VRR natively, so these games can now benefit from your VRR hardware.

You won’t see the slider unless your system has all of the following. If any of these are missing, you will not see the toggle and the feature will not be enabled for you.

  • Windows Version 1903 or later
  • A G-SYNC or Adaptive-Sync capable monitor
  • A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature

This feature is disabled by default, but you can turn it on and try the feature out. If you run into any unexpected issues while gaming, turn the feature off and see if that resolves the issue for you. Thanks SH SOTN for this news submit.



Microsoft adds Variable Refresh Rate For Games that lack Support




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waltc3
Senior Member



Posts: 1400
Joined: 2014-07-22

#5676669 Posted on: 06/04/2019 05:39 PM
I don't have the option in v1903, build 18362.145 @ my native 3840x2160 resolution, so it appears that if you don't have a Freesync-Gsync monitor the option does not appear at all. Still cannot figure the advantage of Freesync/Gsync--as the examples the OEMs use to illustrate "what your monitor looks like without it" look much worse than what I'm accustomed to--and the examples they use to illustrate what VRR looks like in action look exactly like what I already see. In fact, if my monitor looked as bad as the OEM's say it looks without x-sync I'd be convinced something was wrong somewhere in my graphics stack... ;)

artina90
Senior Member



Posts: 128
Joined: 2013-09-21

#5676680 Posted on: 06/04/2019 06:16 PM
It also doesn't work for me:

Windows Version 1903 or later ✔(18362.145 installed)
A G-SYNC or Adaptive-Sync capable monitor ✔(LG 27 UK650W - freesync works through Nvidia G-sync)
A GPU with WDDM 2.6 or above drivers, that supports G-SYNC / Adaptive-Sync and this new OS feature ✔(GTX 1080, DXDIAG reports WDDM 2.6 on latest Nvidia driver)

✘ The option is nowhere to be found in the system graphics settings CP.

Alessio1989
Senior Member



Posts: 2326
Joined: 2015-06-11

#5676684 Posted on: 06/04/2019 06:29 PM
This is only for UWP games that doesn't natively handles variable refresh rate systems. This will NOT work with any DirectX application, just with UWP application in fullscreen borderless mode that do not already handle the DXGI_PRESENT_ALLOW_TEARING flag.

Singleton99
Senior Member



Posts: 1063
Joined: 2012-04-18

#5676687 Posted on: 06/04/2019 06:36 PM
This is only for UWP games that doesn't natively handles variable refresh rate systems. This will NOT work with any DirectX application, just with UWP application in fullscreen borderless mode that do not already handle the DXGI_PRESENT_ALLOW_TEARING flag.

Thanks for the information .

Darren Hodgson
Senior Member



Posts: 16113
Joined: 2004-08-18

#5676739 Posted on: 06/04/2019 08:55 PM
I'm not seeing this option with the v430.97 but I saw a post over on the GeForce.com forums that it is visible when using the v435.27 driver that was recently pushed out to Windows Insiders.

I did admittedly try this driver last week before reverting to this hotfix driver for the Forza 4 fix but, of course, knew nothing the VRR feature added to Windows 10 so didn't see if it was enabled or not.

May reinstall v435.27 again if someone else confirms that this feature is enabled because NVIDIA refuse to release any release notes for this driver (which, IMO, is silly even if it is basically a beta driver as it always useful to know what new things or changes have been made to any driver instead of having to guess!).

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