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Guru3D.com » News » MFAA Multi-Frame Samples Anti Aliasing - A Closer Look

MFAA Multi-Frame Samples Anti Aliasing - A Closer Look

by Hilbert Hagedoorn on: 11/18/2014 11:56 AM | source: | 18 comment(s)

Today an article slash guide, we look at a new anti-aliasing mode that Nvidia has announced and is releasing today. We take a closer look at MFAA or better known as Multi-Frame Samples Anti Aliasing, it offers near MSAA quality with a smaller impact on performance. In this guide the initial steps to get MFAA going and a handful of numbers.

Read the article right here.
 







« OCZ Launches Toshiba A19 NAND based Vertex 460A SSD Series · MFAA Multi-Frame Samples Anti Aliasing - A Closer Look · Be Quiet! Offers Silent Base 800 High-end PC Chassis »

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LesserHellspawn
Senior Member



Posts: 686
Joined: 2010-03-27

#4962564 Posted on: 11/19/2014 08:16 AM
I can see the substantially lower MFAA quality on the comparison screens quite easily. And the FPS hit isn't that crippling either on the two top of the line cads. So for now MFAA seems quite useless. Once the 9x0 cards get dated, or older cards will get access to the mode, it will start to shine.

slickric21
Senior Member



Posts: 2458
Joined: 2008-02-29

#4962664 Posted on: 11/19/2014 11:47 AM

EDIT3: This also explains why the screenshots on the review look like MSAA 2x: because technically, they ARE @ MSAA 2x.

Every frame renders with MSAA 2x, but with alternating patterns between frames. Impossible to capture

I noticed this when I first started using MFAA a while back and testing it in BF4.
I took a load of screenies with MSAA, no AA and MFAA+MSAA.
The MFAA ones looked not very impressive, and I was about to conclude it didn't work well..... but then I decided to look in real-time actually in the game. It was then I realised the screenshots were only capturing half of the effect MFAA was producing.

I think this is why some users have used .gifs to show MFAA working.

Athlonite
Senior Member



Posts: 1357
Joined: 2007-11-09

#4964551 Posted on: 11/21/2014 08:10 PM
so basically this is the same as AMD's 2EQ AA + MLaa

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