Corsair Xeneon 27QHD240 OLED monitor review
ASUS Radeon RX 7600 STRIX OC review
Corsair RM1200X SHIFT 1200W PSU Review
Intel NUC 13 Pro (Arena Canyon) review
Endorfy Arx 700 Air chassis review
Beelink SER5 Pro (Ryzen 7 5800H) mini PC review
Crucial T700 PCIe 5.0 NVMe SSD Review - 12GB/s
Sapphire Radeon RX 7600 PULSE review
Gainward GeForce RTX 4060 Ti GHOST review
Radeon RX 7600 review
MFAA Multi-Frame Samples Anti Aliasing - A Closer Look
Today an article slash guide, we look at a new anti-aliasing mode that Nvidia has announced and is releasing today. We take a closer look at MFAA or better known as Multi-Frame Samples Anti Aliasing, it offers near MSAA quality with a smaller impact on performance. In this guide the initial steps to get MFAA going and a handful of numbers.
Read the article right here.
« OCZ Launches Toshiba A19 NAND based Vertex 460A SSD Series · MFAA Multi-Frame Samples Anti Aliasing - A Closer Look
· Be Quiet! Offers Silent Base 800 High-end PC Chassis »
heymian
Senior Member
Posts: 622
Joined: 2011-01-04
Senior Member
Posts: 622
Joined: 2011-01-04
#4961977 Posted on: 11/18/2014 06:32 PM
Interesting feature indeed. I've run into the "4x looks better but I want 2x performance" trade off with several games in the past. I may try it with BF4 to see how much my min FPS goes up.
Interesting feature indeed. I've run into the "4x looks better but I want 2x performance" trade off with several games in the past. I may try it with BF4 to see how much my min FPS goes up.
David3k
Senior Member
Posts: 129
Joined: 2003-07-29
Senior Member
Posts: 129
Joined: 2003-07-29
#4962255 Posted on: 11/18/2014 10:57 PM
Anyone remember Temporal AA that ATi had back in the day, or SMAA T2x of recent?
That's all this basically is, a mix of these.
EDIT: Even that whole bit about programmable AA being a foundation of something reads a lot like the ATi article from here, ages ago.
EDIT2:
https://en.wikipedia.org/wiki/ATi-Radeon-R400-Series
EDIT3: This also explains why the screenshots on the review look like MSAA 2x: because technically, they ARE @ MSAA 2x.
Every frame renders with MSAA 2x, but with alternating patterns between frames. Impossible to capture in standard screenshots.
EDIT4: http://www.guru3d.com/articles-pages/radeon-x800-pro-amp-xt-%28pe%29,3.html
Anyone remember Temporal AA that ATi had back in the day, or SMAA T2x of recent?
That's all this basically is, a mix of these.
EDIT: Even that whole bit about programmable AA being a foundation of something reads a lot like the ATi article from here, ages ago.
EDIT2:
ATI revealed Temporal Anti-Aliasing, a new anti-aliasing technology their chips were capable of. By taking advantage of the frame-to-eye effects of a framerate higher than 60 frame/s, the GPU is able to better smooth aliased edges by rotating the anti-aliasing sampling pattern between frames. A 2X software setting became perceptively equivalent to 4X.
https://en.wikipedia.org/wiki/ATi-Radeon-R400-Series
EDIT3: This also explains why the screenshots on the review look like MSAA 2x: because technically, they ARE @ MSAA 2x.
Every frame renders with MSAA 2x, but with alternating patterns between frames. Impossible to capture in standard screenshots.
EDIT4: http://www.guru3d.com/articles-pages/radeon-x800-pro-amp-xt-%28pe%29,3.html
Hilbert Hagedoorn
Don Vito Corleone
Posts: 46413
Joined: 2000-02-22
Don Vito Corleone
Posts: 46413
Joined: 2000-02-22
#4962385 Posted on: 11/19/2014 01:00 AM
No at low framerates the temporal filter will disable itself steering away shimmering and flickering etc.
Hilbert, given the nature of how MFAA works, did you notice any artifacts when running Crysis 3 @ QHD? I would imagine in low frame rate scenarios that the temporal reprojection would spit out some nasty looking stuff. Kinda curious to know how well of a job nvidia did on blending the two frames together.
No at low framerates the temporal filter will disable itself steering away shimmering and flickering etc.
Lane
Senior Member
Posts: 6361
Joined: 2005-02-25
Senior Member
Posts: 6361
Joined: 2005-02-25
#4962399 Posted on: 11/19/2014 01:21 AM
Some reviewer have test it today, recording little parts from AC Unity, put it in movie. the shimmering seems well present ( even with the bad compression they are using )..
No at low framerates the temporal filter will disable itself steering away shimmering and flickering etc.
Some reviewer have test it today, recording little parts from AC Unity, put it in movie. the shimmering seems well present ( even with the bad compression they are using )..
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 14092
Joined: 2004-05-16
Hilbert, given the nature of how MFAA works, did you notice any artifacts when running Crysis 3 @ QHD? I would imagine in low frame rate scenarios that the temporal reprojection would spit out some nasty looking stuff. Kinda curious to know how well of a job nvidia did on blending the two frames together.