Metro Exodus patch #1 - Should Improve DLSS sharpness and RTX optimization
A Games has released the first post-launch update for Metro Exodus. According to the release notes, this patch brings general stability fixes, as well as DLSS fixes and improvements to sharpness and RTX fixes and optimizations.
This update is available on both Steam (for those that have pre-ordered the game and can already play it) and the Epic Digital Store, and will be auto-downloaded the next time you start the clients.
Metro Exodus First Patch Release Notes
- General Stability fixes
- Optimization for Lower spec PC’s
- DLSS fixes and improvements to sharpness
- Fixed wallmark vfx for DX11
- RTX fixes and optimization
- Added bugtrap support for reporting crashes to 4A Games
- Benchmark tool fixes
Additional info:
The new bugtrap tool will detect a crash or other fatal error that may occur in the PC version. It will gather some limited data from your machine and prepare a report that you can send to 4A Games via the Metro Support site. No user identifiable information is collected, but the report can be fully reviewed before sending.
For controller lag reports on PC – If you have a high spec machine capable of running at high framerate, but have vsync in half, you will likely experience controller lag issues. The larger the difference between the possible framerate of a machine, and the vsync setting, the more lag you may experience. Please switch vsync to off or full to reduce these chances. We are continuing to investigate this issue.
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Does it fix the laughably low RayTracing frame rates on my 2080ti? I get almost a 50% reduction in performance.
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40 - 50% seems to be what it comes up to during testing and the map used, it is demanding though and might not be worth nearly halving your framerate even if the image quality difference is quite a step up but even hitting 60 FPS can be a issue at 2560x1440 or higher let alone something like a 120Hz G-Sync monitor though with that at least G-Sync can help a bit.

EDIT: Though perhaps similar to Battlefield V the tech could be updated and refined in later patches or take various additional optimization measures to lessen the hit although it already has some presets for how this is working.
(The Digital Foundry video and interview with 4A engineers covers that better than I could explain.)
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40 - 50% seems to be what it comes up to during testing and the map used, it is demanding though and might not be worth nearly halving your framerate even if the image quality difference is quite a step up but even hitting 60 FPS can be a issue at 2560x1440 or higher let alone something like a 120Hz G-Sync monitor though with that at least G-Sync can help a bit.

EDIT: Though perhaps similar to Battlefield V the tech could be updated and refined in later patches or take various additional optimization measures to lessen the hit although it already has some presets for how this is working.
(The Digital Foundry video and interview with 4A engineers covers that better than I could explain.)
DLSS was finally fixed, so you can use it to get FPS boost, its no longer blurry and indistinguishable from Native 4K during gaming.
Making screenshots and zooming 8 times doesn't count

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Saw the comparisons, that's certainly one way to do it, utilize a sharper image and restore the quality lost from upscaling at least better than before this change and then the extra performance could be used to drive the RTX diffuse global illumination implementation.

Or however it's done, from comparing the old version and the new one it looks like r_dlss_sharpening was added as a new variable with this patch but it's likely not just running some simpler sharpening effect (Such as just a post-process shader effect.) either or there would be various artifacts and other side effects.
Heard the AI algorithm and profile for the game and likely also the library they're training it on will improve too (NVIDIA promising to improve on DLSS overall too.) so either later patches or drivers could result in a even better effect down the line though the comparisons from 1.0 and this 1.0.1 version and DLSS is already very impressive especially if the same also holds in motion and not just a static image comparison.
And this is just the start too, newer faster hardware and refinements to RTX (And the SDK NVIDIA has for this.) and perhaps DXR too (From Microsoft.) could see further refinement of this and additional ray-tracing techniques.
(Along with Vulkan and it's extension system though for now there's nothing using that, would be interesting to see DOOM Eternal and idTech 7 doing something with that.)
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Nvidia's patch notes:
*Add sharpness filter* √