Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
Asustor Lockerstor 4 (AS6604T) NAS Review
Hitman III: PC graphics perf benchmark review
TeamGroup CX2 1TB SATA3 SSD review
EVGA GeForce RTX 3070 FTW3 Ultra review
Corsair 5000D PC Chassis Review
NZXT Kraken X63 RGB Review
ASUS Radeon RX 6900 XT STRIX OC LC Review
TerraMaster F5-221 NAS Review
MSI Radeon RX 6800 XT Gaming X TRIO Review
Sapphire Radeon RX 6800 NITRO+ review

New Downloads
GeForce 461.40 WHQL driver download
HWiNFO Download v6.42
Prime95 download version 30.4 build 8
CrystalDiskInfo 8.10.0 Download
SiSoft Sandra 20/20 download v30.92
AMD Radeon Adrenalin Edition 21.1.1 driver download
CPU-Z download v1.95
Intel HD graphics Driver Download Version: DCH 27.20.100.9168
GeForce 461.33 hotfix driver download
AIDA64 Download Version 6.32.5620 beta


New Forum Topics
My experience with 4-way Sli thus far GeForce 461.40 WHQL drivers: download & discussion MSI GeForce RTX 3060 AERO ITX series Spotted Intel DG1 GPU incompatible with the AMD Ryzen platform and high-end Intel mobos RTSS 6.7.0 beta 1 Display Driver Uninstaller Thread Display Driver Uninstaller Thread Upgrade Time AMD processor, chipset drivers during Windows 10 installation process Gigabyte Starts Distributing New Ryzen 5000 Firmware Updates for B550 and X570




Guru3D.com » News » Metro Exodus patch #1 - Should Improve DLSS sharpness and RTX optimization

Metro Exodus patch #1 - Should Improve DLSS sharpness and RTX optimization

by Hilbert Hagedoorn on: 02/22/2019 08:28 AM | source: | 14 comment(s)
Metro Exodus patch #1 - Should Improve DLSS sharpness and RTX optimization

A Games has released the first post-launch update for Metro Exodus. According to the release notes, this patch brings general stability fixes, as well as DLSS fixes and improvements to sharpness and RTX fixes and optimizations. 

This update is available on both Steam (for those that have pre-ordered the game and can already play it) and the Epic Digital Store, and will be auto-downloaded the next time you start the clients.

Metro Exodus First Patch Release Notes

  • General Stability fixes
  • Optimization for Lower spec PC’s
  • DLSS fixes and improvements to sharpness
  • Fixed wallmark vfx for DX11
  • RTX fixes and optimization
  • Added bugtrap support for reporting crashes to 4A Games
  • Benchmark tool fixes

Additional info:

The new bugtrap tool will detect a crash or other fatal error that may occur in the PC version. It will gather some limited data from your machine and prepare a report that you can send to 4A Games via the Metro Support site. No user identifiable information is collected, but the report can be fully reviewed before sending. 

For controller lag reports on PC – If you have a high spec machine capable of running at high framerate, but have vsync in half, you will likely experience controller lag issues. The larger the difference between the possible framerate of a machine, and the vsync setting, the more lag you may experience. Please switch vsync to off or full to reduce these chances. We are continuing to investigate this issue.

 







« Join the Odyssey - Intel Graphics Xᵉ Teaser · Metro Exodus patch #1 - Should Improve DLSS sharpness and RTX optimization · WinRAR patches 19 year old security issue »

Related Stories

Review: Metro Exodus: PC graphics performance analysis - 02/13/2019 04:01 PM
A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scalin...

Download: NVIDIA GeForce 418.91 WHQL drivers (DLSS for Battlefield V and RTX for Metro Exodus) - 02/13/2019 02:30 PM
You can now grab the new GeForce 418.91 WHQL driver from NVIDIA. This release provides the optimal gaming experience when using DLSS and Ray Tracing in Battlefield V and Metro Exodus. Download...

Metro Exodus - Artyoms Nightmare Trailer - 02/06/2019 08:42 AM
4A Games has released a new Metro Exodus trailer that is set in Artyom's nightmare. The release date for Metro Exodus on PC and consoles is February 15, 2019.   ...

Metro Exodus PC System Requirements - 01/26/2019 08:59 AM
Metro Exodus minimum and recommended system requirements are out now so have a look at them and find out if your PC is able to run the game. To get the best out of the game, you just need GTX 1070 at ...

Video: The Making of Metro Exodus - 01/25/2019 07:47 AM
Featuring interviews with key personnel at 4A Games, archive footage and photos, and never-seen-before materials from the 5 year development of Metro Exodus from the earliest concept stage, this serie...


3 pages 1 2 3


IceVip
Senior Member



Posts: 745
Joined: 2013-04-08

#5642686 Posted on: 02/22/2019 09:21 AM
Nvidia's patch notes:
*Add sharpness filter* √

Stairmand
Senior Member



Posts: 236
Joined: 2007-07-25

#5642697 Posted on: 02/22/2019 10:01 AM
Does it fix the laughably low RayTracing frame rates on my 2080ti? I get almost a 50% reduction in performance.

JonasBeckman
Senior Member



Posts: 17285
Joined: 2009-02-25

#5642701 Posted on: 02/22/2019 10:18 AM
40 - 50% seems to be what it comes up to during testing and the map used, it is demanding though and might not be worth nearly halving your framerate even if the image quality difference is quite a step up but even hitting 60 FPS can be a issue at 2560x1440 or higher let alone something like a 120Hz G-Sync monitor though with that at least G-Sync can help a bit. :)

EDIT: Though perhaps similar to Battlefield V the tech could be updated and refined in later patches or take various additional optimization measures to lessen the hit although it already has some presets for how this is working.
(The Digital Foundry video and interview with 4A engineers covers that better than I could explain.)

MegaFalloutFan
Senior Member



Posts: 815
Joined: 2015-06-27

#5643111 Posted on: 02/22/2019 11:14 PM
40 - 50% seems to be what it comes up to during testing and the map used, it is demanding though and might not be worth nearly halving your framerate even if the image quality difference is quite a step up but even hitting 60 FPS can be a issue at 2560x1440 or higher let alone something like a 120Hz G-Sync monitor though with that at least G-Sync can help a bit. :)

EDIT: Though perhaps similar to Battlefield V the tech could be updated and refined in later patches or take various additional optimization measures to lessen the hit although it already has some presets for how this is working.
(The Digital Foundry video and interview with 4A engineers covers that better than I could explain.)

DLSS was finally fixed, so you can use it to get FPS boost, its no longer blurry and indistinguishable from Native 4K during gaming.
Making screenshots and zooming 8 times doesn't count :)

JonasBeckman
Senior Member



Posts: 17285
Joined: 2009-02-25

#5643151 Posted on: 02/23/2019 12:40 AM
Saw the comparisons, that's certainly one way to do it, utilize a sharper image and restore the quality lost from upscaling at least better than before this change and then the extra performance could be used to drive the RTX diffuse global illumination implementation. :)

Or however it's done, from comparing the old version and the new one it looks like r_dlss_sharpening was added as a new variable with this patch but it's likely not just running some simpler sharpening effect (Such as just a post-process shader effect.) either or there would be various artifacts and other side effects.

Heard the AI algorithm and profile for the game and likely also the library they're training it on will improve too (NVIDIA promising to improve on DLSS overall too.) so either later patches or drivers could result in a even better effect down the line though the comparisons from 1.0 and this 1.0.1 version and DLSS is already very impressive especially if the same also holds in motion and not just a static image comparison.

And this is just the start too, newer faster hardware and refinements to RTX (And the SDK NVIDIA has for this.) and perhaps DXR too (From Microsoft.) could see further refinement of this and additional ray-tracing techniques.
(Along with Vulkan and it's extension system though for now there's nothing using that, would be interesting to see DOOM Eternal and idTech 7 doing something with that.)

3 pages 1 2 3


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2021