Corsair Xeneon 27QHD240 OLED monitor review
ASUS Radeon RX 7600 STRIX OC review
Corsair RM1200X SHIFT 1200W PSU Review
Intel NUC 13 Pro (Arena Canyon) review
Endorfy Arx 700 Air chassis review
Beelink SER5 Pro (Ryzen 7 5800H) mini PC review
Crucial T700 PCIe 5.0 NVMe SSD Review - 12GB/s
Sapphire Radeon RX 7600 PULSE review
Gainward GeForce RTX 4060 Ti GHOST review
Radeon RX 7600 review
Metro Exodus - NVIDIA RTX Real-Time Raytracing Demo
4A Games has released a tech demo video for Metro: Exodus, is shows early implemented NVIDIA RTX real-time raytracing effects. It using raytracing for Global Illumination and ambient occlusion, in real-time and in a practical in-game scenario. It's also apparently running at 4K / 60fps, at least it was uploaded as such
« AMD Ryzen 7 2700X Print Review Spotted - to be released over the weekend · Metro Exodus - NVIDIA RTX Real-Time Raytracing Demo
· MSI (India) Pretty Much Just Called Radeon GPUs "Sub par" »
Fox2232
Senior Member
Posts: 11808
Joined: 2012-07-20
Senior Member
Posts: 11808
Joined: 2012-07-20
#5530888 Posted on: 03/23/2018 05:33 PM
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
Robbo9999
Senior Member
Posts: 1789
Joined: 2012-10-07
Senior Member
Posts: 1789
Joined: 2012-10-07
#5530890 Posted on: 03/23/2018 05:39 PM
Water looks good, and the light coming through the windows makes a massive difference on those interior scenes. Rest of the graphics didn't look particularly good, but not bad either.
Water looks good, and the light coming through the windows makes a massive difference on those interior scenes. Rest of the graphics didn't look particularly good, but not bad either.
Denial
Senior Member
Posts: 14092
Joined: 2004-05-16
Senior Member
Posts: 14092
Joined: 2004-05-16
#5530891 Posted on: 03/23/2018 05:40 PM
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
It only uses raytracing for GI/AO, which are basically the same. I think the AO looks good here, especially inside the house - where is it missing?
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
It only uses raytracing for GI/AO, which are basically the same. I think the AO looks good here, especially inside the house - where is it missing?
schmidtbag
Senior Member
Posts: 7442
Joined: 2012-11-10
Senior Member
Posts: 7442
Joined: 2012-11-10
#5530893 Posted on: 03/23/2018 05:42 PM
Looks great, but all of this could be accomplished without RTX. The requirements and extra load of RTX just isn't justifiable.
Looks great, but all of this could be accomplished without RTX. The requirements and extra load of RTX just isn't justifiable.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 13276
Joined: 2005-03-30
the other RTX ray trace vids of late make this look pretty lame