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Metro Exodus - NVIDIA RTX Real-Time Raytracing Demo
4A Games has released a tech demo video for Metro: Exodus, is shows early implemented NVIDIA RTX real-time raytracing effects. It using raytracing for Global Illumination and ambient occlusion, in real-time and in a practical in-game scenario. It's also apparently running at 4K / 60fps, at least it was uploaded as such
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Fox2232
Senior Member
Posts: 11809
Joined: 2012-07-20
Senior Member
Posts: 11809
Joined: 2012-07-20
#5530888 Posted on: 03/23/2018 05:33 PM
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
Robbo9999
Senior Member
Posts: 1578
Joined: 2012-10-07
Senior Member
Posts: 1578
Joined: 2012-10-07
#5530890 Posted on: 03/23/2018 05:39 PM
Water looks good, and the light coming through the windows makes a massive difference on those interior scenes. Rest of the graphics didn't look particularly good, but not bad either.
Water looks good, and the light coming through the windows makes a massive difference on those interior scenes. Rest of the graphics didn't look particularly good, but not bad either.
Denial
Senior Member
Posts: 13714
Joined: 2004-05-16
Senior Member
Posts: 13714
Joined: 2004-05-16
#5530891 Posted on: 03/23/2018 05:40 PM
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
It only uses raytracing for GI/AO, which are basically the same. I think the AO looks good here, especially inside the house - where is it missing?
And that's how not to do it. What did this raytracing add?
Missing grass shadows. Missing shadows (Ambient Occlusion) almost everywhere. Main thing of raytracing should be great quality reflections and refractions.
Instead here things are missing.
It only uses raytracing for GI/AO, which are basically the same. I think the AO looks good here, especially inside the house - where is it missing?
schmidtbag
Senior Member
Posts: 6479
Joined: 2012-11-10
Senior Member
Posts: 6479
Joined: 2012-11-10
#5530893 Posted on: 03/23/2018 05:42 PM
Looks great, but all of this could be accomplished without RTX. The requirements and extra load of RTX just isn't justifiable.
Looks great, but all of this could be accomplished without RTX. The requirements and extra load of RTX just isn't justifiable.
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Senior Member
Posts: 13276
Joined: 2005-03-30
the other RTX ray trace vids of late make this look pretty lame