Metro Exodus Enhanced Edition out next week for PC - Raytracing GPU is Mandatory
Metro Exodus Enhanced Edition is going to be released next week on the 6th, the game will bring new adds additional ray-traced effects and NVIDIA DLSS 2.0. The game will be free for all existing Metro Exodus owners.
The Enhanced Edition will be available to all existing owners on Steam, Epic Games Store, Microsoft Store, and GOG and will be a new release of the game, not an upgrade to your existing install. That also entails the game will have updated PC requirements, obviously for all bells and whistles; a ray tracing-capable GPU, and believe it or not, that is a mandatory requirement as you won’t be able to turn off ray tracing whatsoever.
Your older save games however will be imported over to the new update. The new update thus is all about advanced ray tracing features, including advanced ray-traced reflections, ray-traced emissive lighting, updated ray-traced global illumination, and DLSS 2.0 support. The full game, with all DLC, requires around 80GB of free space, or 72GB for the base game only. The game is due for release next week, May the 6th.
Minimum (1080/45 fps)
- General visual settings: Normal
- Ray tracing quality settings: Normal
- OS: Windows 10 (20 H2)
- CPU Cores: 4 Cores + HT
- RAM: 8GB
- GPU: Nvidia RTX 2060
- DirectX: 12
General visual settings: High (Recommended (1080p/60 fps)
- Ray tracing quality settings: High
- OS: Windows 10 (20 H2)
- CPU Cores: 8 Cores
- RAM: 8GB
- GPU: Nvidia RTX 2070/RTX 3060 or AMD RX 6700 XT
- DirectX: 12
General visual settings: Ultra (High (1440p/60 fps)
- Ray tracing quality settings: High
- OS: Windows 10 (20 H2)
- CPU Cores: 8 Cores
- RAM: 16GB
- GPU: Nvidia RTX 3070 or AMD RX 6800 XT
- DirectX: 12
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Senior Member
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This should be a good showcase for the prowess of DLSS 2.0. Looking forward to seeing some benches.
Senior Member
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theres enough delay on the lighting updates to irritate me.
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There is a difference between UNLIMITED and INFINITE. Unlimited proly means what Denial said: it keeps collecting them bounces in time.
Also the intensity of bounces converges rapidly for anything that's not a mirror, so this unlimited bounces thing sounds like a marketing thing tbh.
I mean do you really think you would be able to tell the difference between 10 and 1,000,000 bounces in a typical scene?
Senior Member
Posts: 3187
Joined: 2003-05-13
I don't get the objections of some, what's wrong with a free RT (NOT RTX, which is an nVidia marketing thing) version of the game? Other than the added RT effects, there's no difference between it and the regular Metro Exodus (I have the main game + 2 expansions).
As stated, I have Metro Exodus (plus Metro 2033 Redux, Metro LL Redux) and have played it on a number of occasions, even runs decently on my Vega 64 RD at 3440x1440 (with some graphics tweaks of course).
I'm looking forward to downloading and playing this game, I wanna see if my card can handle it at max or darn near max setting at 3840x1080.
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How exactly are they doing "Unlimited bounce"? Is that even possible? Or, do they mean they're just using more bounces and it gives the impression of unlimited bounce?
I've watched the video, but I'm just confused about how that would even work. I'm excited that this build will use the latest build of DLSS as 2.1 seems pretty darn awesome (certainly relative to the older version used in the previous build of ME).
It's accumulated, it's not all being done in the same frame. It's a similar technique to what UE5 is using - except in UE5 they use voxels.