Metro Exodus Enhanced Edition out next week for PC - Raytracing GPU is Mandatory
Metro Exodus Enhanced Edition is going to be released next week on the 6th, the game will bring new adds additional ray-traced effects and NVIDIA DLSS 2.0. The game will be free for all existing Metro Exodus owners.
The Enhanced Edition will be available to all existing owners on Steam, Epic Games Store, Microsoft Store, and GOG and will be a new release of the game, not an upgrade to your existing install. That also entails the game will have updated PC requirements, obviously for all bells and whistles; a ray tracing-capable GPU, and believe it or not, that is a mandatory requirement as you won’t be able to turn off ray tracing whatsoever.
Your older save games however will be imported over to the new update. The new update thus is all about advanced ray tracing features, including advanced ray-traced reflections, ray-traced emissive lighting, updated ray-traced global illumination, and DLSS 2.0 support. The full game, with all DLC, requires around 80GB of free space, or 72GB for the base game only. The game is due for release next week, May the 6th.
Minimum (1080/45 fps)
- General visual settings: Normal
- Ray tracing quality settings: Normal
- OS: Windows 10 (20 H2)
- CPU Cores: 4 Cores + HT
- RAM: 8GB
- GPU: Nvidia RTX 2060
- DirectX: 12
General visual settings: High (Recommended (1080p/60 fps)
- Ray tracing quality settings: High
- OS: Windows 10 (20 H2)
- CPU Cores: 8 Cores
- RAM: 8GB
- GPU: Nvidia RTX 2070/RTX 3060 or AMD RX 6700 XT
- DirectX: 12
General visual settings: Ultra (High (1440p/60 fps)
- Ray tracing quality settings: High
- OS: Windows 10 (20 H2)
- CPU Cores: 8 Cores
- RAM: 16GB
- GPU: Nvidia RTX 3070 or AMD RX 6800 XT
- DirectX: 12
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It will not be enchanced for non rtx users i can tell you that.

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they're not gonna update with fsr either
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Digital Foundry had a video about this Enhanced version, and personally I found the visual absolutely stunning. Unlimited ray bouncing for RT Global Illumination is great!
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Digital Foundry had a video about this Enhanced version, and personally I found the visual absolutely stunning. Unlimited ray bouncing for RT Global Illumination is great!
How exactly are they doing "Unlimited bounce"? Is that even possible? Or, do they mean they're just using more bounces and it gives the impression of unlimited bounce?
I've watched the video, but I'm just confused about how that would even work. I'm excited that this build will use the latest build of DLSS as 2.1 seems pretty darn awesome (certainly relative to the older version used in the previous build of ME).
The game in this video looks stunning, but it seems to me that some of the human character models look sort of janky at times -- this bothered me in the original as well and mostly applies to the humans (monsters viewed in first person typically look pretty great to my eye). Like Artiem's girlfriend just looks jarring beside the environments to my eye for some reason at certain points. I'm not the biggest fan of games like the last of us or uncharted personally, but on a technical level, the way they handle their human models and those animations seems remarkably impressive.
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Yes.