Mafia II PhysX Trailer

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2K Games today announced plans for a Mafia II Collector's Edition as well as downloadable content to be included with preorders from select retailer. Mafia II releases on PC, PS3 and XBOX 360 on August 24th, 2010 in North America and August 27th, 2010 internationally.

In addition to a copy of the highly anticipated Mafia II game, the Mafia II Collector's Edition will contain the following content:

  • Collectible SteelBookTM Casing: Brushed metallic SteelBook hard case with debossed logo containing two pieces of art featuring Vito and Joe, the stars of Mafia II.
  • Made Man Pack:

Free access to in-game downloadable pack that lets players get behind the wheel of two different luxury automobiles modeled after cars from the period. In addition, Vito will look the part with two new "made man" suits, including a vintage tux.

Hardcover Art Book: Get to know the families of Empire Bay with a 100-page photo album-style art book that takes fans through the artistic design process of the game.

Mafia II Orchestral Soundtrack:

Immerse yourself in Empire Bay's symphonic masterpiece with the Mafia II score recorded by the Prague FILMHarmonic Orchestra on CD.

Map of Empire Bay: Get familiar with the neighborhoods and own the streets with a high quality, tear-resistant map depicting the 10 square miles of Empire Bay and all the hangout spots.

Next to all that, check out the video which shows off NVIDIA's PhysX embedded into the game.

Particularly, the Windows PC version of Mafia II will feature a thorough integration of NVIDIA PhysX and 3D Vision technology into 2K Czech's Illusion Engine. The integration of PhysX and NVIDIA APEX technology, including the APEX Clothing and Particle modules, enable the city and personalities of Empire Bay to truly come alive on Windows PC. With the implementation of NVIDIA APEX Particles, players are engulfed in lifelike explosions that are bigger and brighter, including weapon fragments, in-game debris and destructible environments that are amplified in both quantity and realism through the integration of APEX Particles.



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