LG To Release 144 Hz 34GN850-B 34" Gaming Monitor with Nano IPS Panel
LG 's 34-inch Nano IPS curved gaming liquid crystal display in the series 34GN850 is getting a B revision, it will have a high-resolution display at 3,440x1,440 pixels with an aspect ratio of 21:9.
The 34-inch curved gaming LCD display adopts Nano IPS, which enables vivid colors and natural color expression. The resolution is 3,440 x 1,440 dots with an aspect ratio of 21: 9, and it supports a refresh rate of 144 Hz with a response speed of 1 ms. The color gamut covers 98% of DCI-P3.
Adaptive-Sync technology is based on AMD FreeSync Premium and NVIDIA G-Sync Compatible. High dynamic range is compatible with HDR10 and VESA Display HDR 400, "DAS" (Dynamic Action Sync) that minimizes the time lag of the screen display, "Black stabilizer" that enhances the visibility of dark scenes, and sight is displayed in the center of the screen It has a gaming function such as "cross hair".
- VESA DisplayHDR 400
- 144Hz, Overclock 160Hz
- NVIDIA G-Sync® Compatible
- Radeon FreeSync 2
- Dynamic Action Sync
- Black Stabilizer
The main specifications include a brightness of 400 cd/㎡, a contrast ratio of 1,000: 1, and a display color of approximately 1.70 billion colors. The interface is HDMIx2, DisplayPortx1, headphone terminal x1, USB3.0 hub x2, and speakers are not installed. The stand supports -5 to 15 ° tilt and height adjustment. VESA mounter is 100x100mm pitch, body size is 819mm width, height 464-574mm, depth 312mm, weight 7.6kg. LG 34GN850-B also has various game functions such as DAS (Dynamic Action Sync) that suppresses the time lag. The main specifications include brightness of 400 cd / square m, contrast ratio of 1,000: 1, and viewing angle of 178 degrees. LG 34GN850-B will go on sale from 24th April. Price is expected to be around 1000 dollars.
LG to release 2019 models OLED TVs with HDMI 2.1 and an 88" 8k model - 01/03/2019 10:08 AM
LG is to upgrade its 2019 OLED TVs with an HDMI 2.1 connection. This gives the TVs support for framerates up to 120fps and variable refresh rate, ( sam as FreeSync). LG is also going to release an 8k ...
LG to release 34in wide screen monitor with resolution of 5120x2160 pixels - 12/21/2017 10:42 AM
LG just announced their first 21: 9 monitor with a resolution of 5120x2160 pixels. The IPS based screen is 34-inches diagonal is HDR capable with a peak brightness of 600cd/m²....
LG to release Dolby Atmos Sound Bar and LOUDR Speakers - 01/04/2017 09:50 AM
This week at the Consumer Electronics Show LG Electronics (LG) is showcasing an expanded lineup of audio products. LG’s newest audio devices implement emerging technologies to maximize syner...
LG to release 34UC79G 144HZ IPS UltraWide Monitor - 10/07/2016 07:44 AM
LG is set to release 34UC79G 144HZ UltraWide Monitor based on an IPS panel, a 2560 x 1080 resolution (21:9), 144Hz refresh rate (50Hz – 144Hz variable, with Adaptive-Sync) and a gentle 38...
LG to release 27-Inch Full HD Monitor With AMD FreeSync Technology - 04/13/2016 09:25 AM
LS will release a new 27-inch monitor tagged under SKU codename 27MP68VQ-P. It's again a Full HD monitor, this round with an 27-inch AH-IPS LED-backlight monitor (w/ ultra-thin bezel design) provid...
Senior Member
Posts: 4845
Joined: 2009-09-08
I never understood the point of ultrawide, as opposed to just simply going bigger. Our vision is roughly 3:2. We once had a form factor that came very close to that - 16:10. But for whatever reason that wasn't "cinematic" enough or whatever.
If you like the idea of having a lot of peripheral vision, a lot of games can be configured to change the FOV. You can basically emulate ultra-wide with a 16:9 display, and have none of the downsides. There are 16:9 displays that curve for extra immersion.
In a practicality standpoint, I'd rather have multiple monitors because at least then everything is naturally organized.
For me Ultrawide is amazing. And i think it provides a more natural field of view than a normal screen but this is my opinion/experience. I understand that not everyones likes it but i don´t think i will ever buy a "normal" monitor again.
Looks good but isn't it a bit weird to advertise its overclocking potential? Does that mean overclocking the monitor is protected under its warranty?
Some of them have overdrive modes or what it could be called pushing into 165Hz or above although it's not very common and yeah it's not often at least as I can recall that displays advertise using third party tools like CRU or what not to unofficially add support for untested higher refresh rates and much less for actually supporting doing this if something happens to the hardware.
EDIT: Though some displays do get recommended by users for how good they take to these overrides without issue or at least nothing too problematic but far as officially supporting going above the specs yeah that's unusual.
From what i understand, overdrives modes degrades the image quality because of motion blur and also shortens the lifespan of the panels. I don´t use that kind of stuff but that´s me.
Senior Member
Posts: 7441
Joined: 2012-11-10
Again - you can increase the FOV in games where it matters, so that's a bit of a moot point. You're actually getting less immersion with an ultra-wide because your vertical view is effectively cropped. Think of it like this:
You can either get a 34" display at:
A. 3440x1440@144Hz (~5MP), which is 31.4" wide and a total area of 419.42 inches squared. Costs about $1000.
B. 3840x2160@120Hz (~8MP), which is 29.6" wide and a total area of 494.32 inches squared. Costs about $1100 (going by Asus as an example).
So, with option B, you get more pixels along the X axis, more pixels overall, a 16% larger overall display, a conventional form-factor that all modern games and applications can comfortably use (and one that more closely represents human vision), and it covers more of your vertical peripheral vision (which is important, especially if you like immersion). The only thing you lose is 24Hz in refresh rate, sacrifice a 6% loss in width, pay 10% more, and you have to manually adjust the FOV in games where necessary (which frankly, is hardly a loss compared to all the letterboxing you're going to get with a lot of content on an ultrawide).
If you opt for a lower refresh rate, 4K becomes the cheaper option.
I just don't see how option A is worth all the downsides in comparison. But.... whatever floats your boat I guess.
As a side note, I could see how curved ultrawides would be great for racing sims. You don't really benefit at all from vertical peripheral vision in those games.
Senior Member
Posts: 122
Joined: 2013-01-10
This monitor is the beast, but IMO just cost too much and it seems like the reason for that is lack of competition, exactly why I did not fall for GK950F.
I am struggling to understand schmidbags point. How are you losing vertical crop. The way I see monitor market:
27" in mostly the sweet spot:
- 1440p very good pixel density, plenty of high refresh rate Very reasonably price products.
-1440p above 27" suffers from lowish pixel density
- 4k Beautiful but can be appreciated at 32"+, only low refresh rate or silly money
But if you want something more you can buy 34" 1440p Ultrawide, have still great pixel density, height of 27" screen, high refresh rate at Very good price.
And extra
Senior Member
Posts: 17563
Joined: 2009-02-25
From what i understand, overdrives modes degrades the image quality because of motion blur and also shortens the lifespan of the panels. I don´t use that kind of stuff but that´s me.
Yeah that's found in this LG "Nano" IPS display actually, or well the response time overdrive at least and the way it cycles and reduces the response time to the "1ms" period is achieved by the fastest overdrive rate thankfully however fast is the default, is almost as fast and has none of the downsides so it's just there for marketing as the image is just terrible so basically marketing only.
900 series here could be better about it and some of the other downsides other than the inherent drawbacks of IPS and it's variants itself. (Glow for one.)
Definitively a good case for a solid review making a good difference for what's marketed and what actually is and what the user gets plus downsides to some of the "boosts" utilized or sometimes even used by default.

Can't fault the display I'm using it's been really good but it helped to know about a few of these things first although I suppose that's hardly anything new for how complex the computer hardware scene is in general and how much it's changing just from a year or two.

Refresh rate overrides and timing tweaks might introduce blanking or signal loss but careful testing and not immediately going for anything too high should work, firmware updates when available(*) could also help for any added modes in the display settings from the factory.

* - It seems to really vary how this is handled, couldn't find anything for the 850 from a couple of searches but the monitor I'm on is a Rev02 updating the initial Rev00 launch model and the later Rev01 whatever these actually did plus a USB cable was part of the packaging for updating the firmware if any would be available.
Senior Member
Posts: 17563
Joined: 2009-02-25
Some of them have overdrive modes or what it could be called pushing into 165Hz or above although it's not very common and yeah it's not often at least as I can recall that displays advertise using third party tools like CRU or what not to unofficially add support for untested higher refresh rates and much less for actually supporting doing this if something happens to the hardware.
EDIT: Though some displays do get recommended by users for how good they take to these overrides without issue or at least nothing too problematic but far as officially supporting going above the specs yeah that's unusual.