LG To Release 144 Hz 34GN850-B 34" Gaming Monitor with Nano IPS Panel
LG 's 34-inch Nano IPS curved gaming liquid crystal display in the series 34GN850 is getting a B revision, it will have a high-resolution display at 3,440x1,440 pixels with an aspect ratio of 21:9.
The 34-inch curved gaming LCD display adopts Nano IPS, which enables vivid colors and natural color expression. The resolution is 3,440 x 1,440 dots with an aspect ratio of 21: 9, and it supports a refresh rate of 144 Hz with a response speed of 1 ms. The color gamut covers 98% of DCI-P3.
Adaptive-Sync technology is based on AMD FreeSync Premium and NVIDIA G-Sync Compatible. High dynamic range is compatible with HDR10 and VESA Display HDR 400, "DAS" (Dynamic Action Sync) that minimizes the time lag of the screen display, "Black stabilizer" that enhances the visibility of dark scenes, and sight is displayed in the center of the screen It has a gaming function such as "cross hair".
- VESA DisplayHDR 400
- 144Hz, Overclock 160Hz
- NVIDIA G-Sync® Compatible
- Radeon FreeSync 2
- Dynamic Action Sync
- Black Stabilizer
The main specifications include a brightness of 400 cd/㎡, a contrast ratio of 1,000: 1, and a display color of approximately 1.70 billion colors. The interface is HDMIx2, DisplayPortx1, headphone terminal x1, USB3.0 hub x2, and speakers are not installed. The stand supports -5 to 15 ° tilt and height adjustment. VESA mounter is 100x100mm pitch, body size is 819mm width, height 464-574mm, depth 312mm, weight 7.6kg. LG 34GN850-B also has various game functions such as DAS (Dynamic Action Sync) that suppresses the time lag. The main specifications include brightness of 400 cd / square m, contrast ratio of 1,000: 1, and viewing angle of 178 degrees. LG 34GN850-B will go on sale from 24th April. Price is expected to be around 1000 dollars.
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Good luck trying to find it in stock when it goes 'on sale from 24th April' especially in Europe. There will be like 10 available for whole of Europe. :p
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Couldn't imagine leaving my ultra-wide.....
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I never understood the point of ultrawide, as opposed to just simply going bigger. Our vision is roughly 3:2. We once had a form factor that came very close to that - 16:10. But for whatever reason that wasn't "cinematic" enough or whatever.
If you like the idea of having a lot of peripheral vision, a lot of games can be configured to change the FOV. You can basically emulate ultra-wide with a 16:9 display, and have none of the downsides. There are 16:9 displays that curve for extra immersion.
In a practicality standpoint, I'd rather have multiple monitors because at least then everything is naturally organized.
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^^It's called immersion. We all see things in our periphery. For some, it adds to the experience.
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32:9 here, I will never go back.