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Guru3D.com » News » Just Cause 3 Shots and Info

Just Cause 3 Shots and Info

by Hilbert Hagedoorn on: 11/14/2014 09:37 AM | source: | 33 comment(s)
Just Cause 3 Shots and Info

Avalanche Studios, Square Enix and GameInformer have revealed the first official screenshots for Just Cause 3. Just Cause 3 takes place several years after the second entry. You might not be able to tell from these screens, but Rico has been significantly aged since his last outing.

Now he's returned to Medici in order to fight General Di Ravello who has set up an oppressive regime in his backyard. As you can see in this screen, Rico will get a lot of height during the game, thanks to a grapple mechanic that allows him to hook onto nearly any object, including enemies and passing aircraft. A new wing suit allows Rico to reach untold new speeds while free falling.

Just Cause has always been about crazy explosive action, and Just Cause 3 is no exception. Avalanche Studios has spent a significant amount of time retooling the game's controls, which now feel a lot tighter. Several ex-members of the Burnout team have also worked to make sure that the vehicle handling is a lot more fun, which is something the series has needed for some time.

We didn't get much of a look at any of the main story missions, but Avalanche did let us tool around the environments and explore Just Cause 3's emergent gameplay. The game features a 400 square mile map, and the team wants to let players explore any of the three main areas from the very beginning. Throughout this journey players will attack several enemy bases and destroy propaganda billboards, statues, loudspeakers before installing their own forces in the town. Once Rico "owns" these towns, he can use them to fast travel, lay low and dissipate heat, or save vehicles that he can then call in as a supply drop later on.



Just Cause 3 Shots and Info Just Cause 3 Shots and Info Just Cause 3 Shots and Info




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thatguy91
Senior Member



Posts: 6640
Joined: 2010-08-27

#4959038 Posted on: 11/14/2014 08:17 PM
Whats with these ridiculous requirements lately? Are the programmers wanking on the job?


I guess they favour consoles as the controllers are easier to clean than between the keys on a keyboard.

These days 8 GB of system RAM present isn't really unreasonable if the graphics, performance, and operability satisfy reasonable expectations.

intellimoo
Senior Member



Posts: 336
Joined: 2004-08-29

#4959039 Posted on: 11/14/2014 08:18 PM
I should register on neow/e and report it shall require 12gb vram and 64gb ram with 12 core cpu minimum.


Or just a console. lol

Reddoguk
Senior Member



Posts: 2522
Joined: 2010-05-26

#4959113 Posted on: 11/14/2014 09:46 PM
NeoGaf is reporting that 8gb vram is minimum. It seems Nvidia and Amd have given resellers the go ahead to start taking preoders on the new 8gb card also.

Link

So i should just put my 500 pound 980 G1 4gb in the trash? ^^

RabidFox
Junior Member



Posts: 5
Joined: 2014-11-15

#4959300 Posted on: 11/15/2014 02:54 AM
Super Stoked! JCII was amazing for it's time, less buggy than the new Thief...The mods are mostly buggy I have to say but the Multiplayer MOD is fun as hell! Looking forward for this game even with truly dumb system reqs. Cheers

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#4959318 Posted on: 11/15/2014 03:13 AM
I have to love that half the comments in here mention a piss take post, well played (.)(.) even if it does annoy me that people take everything at face value.

I personally love the Just Cause games, other than GTA it's the only other game of this type that i like as Saints Row is horrible and Sleeping Dogs gets less fun the more you play it.
The graphics look pretty crap based on the shots, but you have to lower you standards with sandbox games.

Hopefully there will be a demo like the last one, but these days probably not :(

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