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Intel Releases latest HD Graphics Driver - Enables Netflix and YouTube HDR
Intel today released its latest Graphics Driver for Windows v15.60 WHQL. It is compatible with most GPU embedded procs including 6th generation "Skylake," 7th generation "Kaby Lake," and 8th generation "Coffee Lake" processors.
The drivers also add support for 10-bpc (1.07 billion colors) displays over HDMI, and adds video decode hardware acceleration for several formats introduced after DirectX 12. The new build is WDDM 2.3 compliant for the Fall Update and adds support for YouTube and Netflix HDR on Windows 10. The driver also brings game optimizations for Middle-earth: Shadow of War, Call of Duty: WWII, Destiny 2 and Divinity: Original Sin.
Thanks go out to SH SOTN for this spot.
- Download (v15.60.0.4849)
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chinobino
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Senior Member
Posts: 1109
Joined: 2006-06-19
#5490389 Posted on: 11/08/2017 02:02 PM
HDR enabled for Kabylake and Coffeelake only.
HDR enabled for Kabylake and Coffeelake only.
RavenMaster
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Senior Member
Posts: 1318
Joined: 2009-08-19
#5490404 Posted on: 11/08/2017 02:50 PM
So just for Intel Onboard graphics?
So just for Intel Onboard graphics?
heffeque
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Senior Member
Posts: 4192
Joined: 2003-03-03
#5490417 Posted on: 11/08/2017 04:07 PM
Also for discrete Intel graphics.
So just for Intel Onboard graphics?
Also for discrete Intel graphics.
schmidtbag
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Senior Member
Posts: 6483
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#5490424 Posted on: 11/08/2017 04:27 PM
I feel we are very long overdue for REAL 32-bit color, not the fake one that Windows claims to use. 24-bit (what most of us are actually using) was fine back when 720p was common, because dithering was pretty hard to notice. But now, a lot of media is starting to look real ugly when subtle gradients are spread across a long distance.
Depending on your definition of "consumer", some workstation GPUs support it.
I feel we are very long overdue for REAL 32-bit color, not the fake one that Windows claims to use. 24-bit (what most of us are actually using) was fine back when 720p was common, because dithering was pretty hard to notice. But now, a lot of media is starting to look real ugly when subtle gradients are spread across a long distance.
now if only 10bpp was available for their consumer level graphics cards (AMD and nvidia)
Depending on your definition of "consumer", some workstation GPUs support it.
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now if only 10bpp was available for their consumer level graphics cards (AMD and nvidia)