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Intel Discloses more about Alder Lake and Xe GPUs for Gamers
During its Intel Architecture day, Intel shared more info about Alder Lake and Xe (XeSS). In two brief articles, we summarize what intel has been talking about and is about to announce.
Read our preview on Intel Architecture day 2021 - Alder Lake
or read our preview on Intel Architecture day 2021 - Xe and XeSS
« Review: Corsair HS80 RGB Wireless Headset · Intel Discloses more about Alder Lake and Xe GPUs for Gamers
· Nvidia anticipates that demand for GPUs will continue to outstrip supply far beyond 2022. »
Intel Discontinues 9th Gen Skylake-X 9xxx Desktop and Workstation HEDT series Processors - 07/14/2020 12:05 PM
In a new PCN (product change notification), Intel sends work that it is permanently ending Skylake-X based processors, and that is the 9th generation X series. ...
Intel discontinues 8th Gen Core Coffee Lake 8xxx series processors - 06/02/2020 03:14 PM
They had a good run, and it's time to let them go. Intel will be discontinuing (EOL) some Coffee Lake 8xxx in the Celeron, Pentium, Core i3, Core i5, and Core i7 ranges....
Intel discontinues IA-64 Itanium processors - 02/01/2019 09:34 AM
Intel is pulling the plug on the 9700 Itanium processors, the last ones. The Itanium series is a high-end server platform processor aimed at HPC....
Eight new Spectre Variant Vulnerabilities for Intel Discovered - four of them critical - 05/03/2018 10:55 AM
News has just started spreading that researchers have sighted another eight Spectre like vulnerabilities in Intel processors, all resemble Spectre, four of them are critical. The new vulnerabilities ...
Intel discontinues some LGA775 and LGA1156 chips - 10/07/2011 11:05 AM
Intel has discontinued a couple more processors. It includes the Core i5-661 and Core i3-530 LGA1156 models, and the Pentium E5700, Celeron E3500 and E3400 (boxed only for the latter) LGA775 chips. Th...
haste
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Joined: 2006-09-30
Senior Member
Posts: 1668
Joined: 2006-09-30
#5939550 Posted on: 08/20/2021 04:24 AM
XESS looks like hit and miss depending on situation. The overall IQ is inferior to DLSS. It's a good start though.
XESS looks like hit and miss depending on situation. The overall IQ is inferior to DLSS. It's a good start though.
Loobyluggs
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Joined: 2008-09-07
Senior Member
Posts: 4707
Joined: 2008-09-07
#5939611 Posted on: 08/20/2021 10:42 AM
16 threads??? I think you need to spend less time in an enthusiastic forum like Guru3d, because normal folks are more than happy with any modern quad core or even a fast dual core. For them is more important to have a fast SSD than a powerful CPU.
As for games, many game creators have already stated that most games don´t scale well past 6 or 8 cores, so until that changes there´s no point in trying to support more cores in games.
It’s not about supporting games, it’s about making them.
16 threads??? I think you need to spend less time in an enthusiastic forum like Guru3d, because normal folks are more than happy with any modern quad core or even a fast dual core. For them is more important to have a fast SSD than a powerful CPU.
As for games, many game creators have already stated that most games don´t scale well past 6 or 8 cores, so until that changes there´s no point in trying to support more cores in games.
It’s not about supporting games, it’s about making them.
DeskStar
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Posts: 1307
Joined: 2011-01-11
Senior Member
Posts: 1307
Joined: 2011-01-11
#5939684 Posted on: 08/20/2021 02:42 PM
Most games tend to top out with 4/6 still (normally going into the later 6 cores these days), don't think i count many who need 8+ crysis 3 maybe was good mutithread but limited games.
Still you're also missing the smaller 8 cores that can also be used, unsure if this mean no hyper threading or each has its own threading cores
hardware unboxed actually did a interesting video showing intels and amds cores vs games, and how it often was not a huge difference once the cache and feq of the cores were equalised with its higher self
One needs to play a game under the Vulkan API.
Wolfenstein 2 The New Colossus I have no problem utilizing 40 to almost 60% of a 24 core 48 thread 3960x.
It's all down to the graphics engine/API.
Vanilla Minecraft I can use 60% to 55% of my 3960x
Most games tend to top out with 4/6 still (normally going into the later 6 cores these days), don't think i count many who need 8+ crysis 3 maybe was good mutithread but limited games.
Still you're also missing the smaller 8 cores that can also be used, unsure if this mean no hyper threading or each has its own threading cores
hardware unboxed actually did a interesting video showing intels and amds cores vs games, and how it often was not a huge difference once the cache and feq of the cores were equalised with its higher self
One needs to play a game under the Vulkan API.
Wolfenstein 2 The New Colossus I have no problem utilizing 40 to almost 60% of a 24 core 48 thread 3960x.
It's all down to the graphics engine/API.
Vanilla Minecraft I can use 60% to 55% of my 3960x
schmidtbag
Senior Member
Posts: 6493
Joined: 2012-11-10
Senior Member
Posts: 6493
Joined: 2012-11-10
#5939689 Posted on: 08/20/2021 03:01 PM
That isn't wrong but the fact of the matter is, there's only so much that can be done to increase the per-core performance. You can add more instructions, but they don't contribute to anything unless programmers actually use them. You can boost clock speeds, but only if the power and thermal envelope allow it. You can shrink the transistors, but only if the technology exists to do so. Granted, most software isn't optimized to use more than 4 threads (or really, 1 thread), but having more cores does at least improve overall system performance (particularly in multitasking) even if it doesn't improve an individual application's performance. That being said, I have a hard time understanding why any gamer needs more than 16 threads, even 12 is more than enough.
the fact fanboys still evaluate how powerful or advance a CPU is by the number of its cores shows they know nothing about technology...
That isn't wrong but the fact of the matter is, there's only so much that can be done to increase the per-core performance. You can add more instructions, but they don't contribute to anything unless programmers actually use them. You can boost clock speeds, but only if the power and thermal envelope allow it. You can shrink the transistors, but only if the technology exists to do so. Granted, most software isn't optimized to use more than 4 threads (or really, 1 thread), but having more cores does at least improve overall system performance (particularly in multitasking) even if it doesn't improve an individual application's performance. That being said, I have a hard time understanding why any gamer needs more than 16 threads, even 12 is more than enough.
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16 threads??? I think you need to spend less time in an enthusiastic forum like Guru3d, because normal folks are more than happy with any modern quad core or even a fast dual core. For them is more important to have a fast SSD than a powerful CPU.
As for games, many game creators have already stated that most games don´t scale well past 6 or 8 cores, so until that changes there´s no point in trying to support more cores in games.\
Not to forget that threads don't equal cores.
If I still was with my old CPU and was about to upgrade today I would go with a CPU from Intel instead of one from AMD.