Intel DG2 GPU To Get Released This Year features Ray Tracing support natively
Intel's senior vice president of graphics products division, Raja Koduri, commented in a Tweet about the launch date of the DG2 graphics card; it will be manufactured by TSMC at a 6nm process and will employ the Xe-HPG architecture, which supports Ray Tracing natively.
Koduri said in an interaction a few days ago that there are many things to look forward to in 2021, and two graphics department executives, saying that their team is preparing for high-performance products.
Koduri betokens that the Intel DG2s will arrive in 2021 and aim to make a place for themselves on desktop PCs. The comment comes from a thread from engineer Jeremy Soller, who commented on why he's looking forward to Intel graphics cards. Intel DG2 would arrive in two models, one with 4096 Shaders (512 CUs), 8 GB of GDDR6 memory, the other with 1024 Shaders (128 CU), and 6 GB of GDDR6 memory. Both will be based on the Xe-HPG architecture, thus have support for Ray Tracing. Intel will leave to TSMC the manufacture of DG2, which will use the 6nm EUV process. This will be promoted by the Taiwanese manufacturer this year, which is based on an improvement of 7nm.
Previously, some media also gave a possible price range of DG2 graphics cards, 400 to 600 US dollars, which means that its performance should meet RTX 3060 and RTX 3070 levels. But that is highly speculative.
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That's not really true. Between process nodes, the only things that differ are the photolithograpy machines (steppers) and sometimes the photoresist material application machines because that material is usually different. All of the other three or so dozen types of machines are shared - things like furnaces, ion implantation, deposition machines, diffusers, wetbenches, etc. from one node to the next because the processes are still the essentially the same.
The photoresist appliers are one of my favorite machines in the fab. I used to stop and watch those things often. They use little, tiny Puma robots that are about two feet tall and make some great twisting moves as they take wafers out of the cassette and put them on the stage and then load them back into other cassettes. My machines were much more boring.
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That'd be a problem, because then three GPU manufacturers will be bidding higher and higher for a larger cut of the pie, raising prices.
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ooo whas dis?

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I cant wait for @Hilbert Hagedoorn to make a Intel GPU/Drivers section here on Guru3D. Now crazy is that?
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apple is on 5nm and 7nm, not 6nm.