Inside Unreal - Visual Effects - Part 2 Published 2013-12-06 08:31 by Hilbert Hagedoorn News Comments 11 Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration. Share this content Twitter Facebook Reddit WhatsApp Email Print Havok Tech Powering Assassin's Creed IV, Watch Dogs and The Division MSI Shows Transparent TwinFrozr Cooling Solution
Epic's Tim Elek and Zak Parrish talk about implementing advanced VFX such as realistic water effects, lit translucency, GPU particle simulation and collision and more in the Unreal Engine 4 Infiltrator real-time demonstration.