Havok Tech Powering Assassin's Creed IV, Watch Dogs and The Division
Havok, a leading provider of game development technology, announced today that its Havok Physics is powering a number of next-gen Ubisoft titles, including Assassin's Creed IV Black Flag. Making use of Havok Physics, the Ubisoft Montreal development team was able to bring an unprecedented level of immersion to the massive world of Assassin's Creed IV Black Flag.
Havok's technology is also being used in a variety of future Ubisoft games, including action titles such as Watch Dogs and Tom Clancy's The Division, both slated for release on next-gen hardware platforms. The publisher is leveraging Havok technology across platforms to ensure a consistent experience on PlayStation4 computer entertainment system and on Xbox One, the all-in-one games and entertainment system from Microsoft, as well as across PlayStation 3 computer entertainment system, Xbox 360 games and entertainment system from Microsoft, the Wii U system from Nintendo and Windows PC.
"Assassin's Creed IV Black Flag had many specific challenges related to physics that Havok has been instrumental in solving - first and foremost was simulating early 18th-century ships on a roaring ocean," said Sylvain Trottier, associate producer at Ubisoft. "Making use of Havok Physics, we were able to ensure that the player's gameplay experience was just as rich and enthralling on sea as it is on land."
"Ubisoft consistently delivers compelling titles that rely on immersive experiences to draw players in, and we're honored to work with them to bring our comprehensive physics solutions to their popular franchise," said Brian Waddle, vice president of worldwide sales and marketing at Havok. "Havok's support stretches to every major console, PC and portable system, so it's perfectly tailored to massive titles - like Assassin's Creed IV Black Flag, Watch Dogs and Tom Clancy's The Division - that are being adapted to multiple platforms."
Havok Physics is an industry-leading tool offering robust collision detection and physical simulation technology, which has been used in more than 400 released titles from leading game developers as well as scores of in-development projects.
Senior Member
Posts: 1182
Joined: 2013-02-22
PhysX is great but Nvidia are holding it back from being used by having it only work on Nvidia cards and I say if they want to do that just drop it entirely
Senior Member
Posts: 349
Joined: 2011-11-18
What will happend if people dont buy games with PhysX
1. Game Studio get hurt for supporting Green Hardware only effects
2. Nvidia will try pushing PhysX to Games and make it open for AMD & Intel.
That means it would be possible calculate Physx effects on APU or Intel HD 4000/ Iris Pro and the Game on GPU that would be genius...
... but it will never happend because of buying behavior from stupid people which are the biggest part of gaming comunity, its comparable like zombies when they smell fresh meat.
Senior Member
Posts: 18495
Joined: 2009-01-06
Why would Nvidia owners stop buying PhysX games, makes no difference to them whether it's available to others people.
Senior Member
Posts: 349
Joined: 2011-11-18
Its very simple, because proprietary Standarts destroy PC Gaming
Senior Member
Posts: 7192
Joined: 2006-09-24
tho real-time can be done as good on other stuff too.