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Half-Life: Alyx PC requirements
Valve has revealed the official minimum PC requirements for its next Half-Life game, Half-Life: Alyx. According to the specs, PC gamers will at least need an Intel Core i5-7500 or an AMD Ryzen 5 1600 with 12GB of RAM.
alve also lists the NVIDIA GeForce GTX1060 and the AMD Radeon RX580 as the game’s minimum GPU requirements. Half Life Alyx will come out in March 2020 and, as Valve has explained, it will be playable only on VR devices.
Minimum:
OS: Windows 10
Processor: Core i5-7500 / Ryzen 5 1600
Memory: 12 GB RAM
Graphics: GTX 1060 / RX 580 – 6GB VRAM
Recommended Processor: Quad Core+
Graphics: Nvidia GeForce GTX 1070 or better
Additional Notes: Available USB (3.0+) Port required for Headset Pass-Through Camera
Half-Life: Alyx will be releasing in March 2020, and will be available for Valve Index, Oculus Rift, HTC Vive, and other assorted VR platforms when it arrives.
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no_1_dave
Senior Member
Posts: 240
Joined: 2004-08-13
Senior Member
Posts: 240
Joined: 2004-08-13
#5734786 Posted on: 11/25/2019 01:01 PM
Why 12GB of RAM? Do VR games significantly consumes more RAM than other games?
Doesn't make sense so far.
Hopefully because valve only develop for PC.
Other companies make games for consoles too so they need to make sure games can be ported, just developing for PC means they can push the boundaries without being held back. Like back in the late 1990s PC games always pushed what actual hardware people had.
I hope it's that... Hopefully it's not just because it's poorly optimised
Why 12GB of RAM? Do VR games significantly consumes more RAM than other games?
Doesn't make sense so far.
Hopefully because valve only develop for PC.
Other companies make games for consoles too so they need to make sure games can be ported, just developing for PC means they can push the boundaries without being held back. Like back in the late 1990s PC games always pushed what actual hardware people had.
I hope it's that... Hopefully it's not just because it's poorly optimised

DeskStar
Senior Member
Posts: 1152
Joined: 2011-01-11
Senior Member
Posts: 1152
Joined: 2011-01-11
#5734813 Posted on: 11/25/2019 02:54 PM
Hopefully because valve only develop for PC.
Other companies make games for consoles too so they need to make sure games can be ported, just developing for PC means they can push the boundaries without being held back. Like back in the late 1990s PC games always pushed what actual hardware people had.
I hope it's that... Hopefully it's not just because it's poorly optimised
And let us hope that the new iteration of consoles will allow for some seriously crazy programming for developers to stretch their power hungry finger tips.
Should have at least twelve to sixteen gigabytes of RAM in each system.... Should being the main caveat....
Hopefully because valve only develop for PC.
Other companies make games for consoles too so they need to make sure games can be ported, just developing for PC means they can push the boundaries without being held back. Like back in the late 1990s PC games always pushed what actual hardware people had.
I hope it's that... Hopefully it's not just because it's poorly optimised

And let us hope that the new iteration of consoles will allow for some seriously crazy programming for developers to stretch their power hungry finger tips.
Should have at least twelve to sixteen gigabytes of RAM in each system.... Should being the main caveat....
EspHack
Senior Member
Posts: 2663
Joined: 2010-01-03
Senior Member
Posts: 2663
Joined: 2010-01-03
#5734814 Posted on: 11/25/2019 02:59 PM
thats not too bad, but the usual weirdness in minimum cpu even from valve is kinda baffling, a plain quad in 2019 is quite the stuttery mess even if it holds 10fps higher averages than a ryzen 5, and this should be specially obvious at +90hz on a vr game of all things
thats not too bad, but the usual weirdness in minimum cpu even from valve is kinda baffling, a plain quad in 2019 is quite the stuttery mess even if it holds 10fps higher averages than a ryzen 5, and this should be specially obvious at +90hz on a vr game of all things
XP-200
Senior Member
Posts: 5576
Joined: 2003-04-05
Senior Member
Posts: 5576
Joined: 2003-04-05
#5734817 Posted on: 11/25/2019 03:08 PM
Bring it on!..(goes off to double check how much memeory i installed all those years ago, phew 16 gig)....bring it on. lol
Bring it on!..(goes off to double check how much memeory i installed all those years ago, phew 16 gig)....bring it on. lol
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Why 12GB of RAM? Do VR games significantly consumes more RAM than other games?
Doesn't make sense so far.