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Guru3D.com » News » Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013

Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013

by Hilbert Hagedoorn on: 10/19/2013 06:40 PM | source: | 14 comment(s)

For those that missed out on this interview yesterday, we had a little camera standby. NVIDIA brought the game development legends Tim Sweeney, Johan Anderson and John Carmack together at the NVIDIA Editors' Day 2013 - NVIDIA has introduced the most infamous game developers of all time in Montreal, Canada. This is a bit of a gnarly shaky-cam version you guys. But it does contain almost the entire interview that lasted roughly an hour and a half.







« Canonical Introduces Ubuntu 13.10 · Guru3D - Tim Sweeney, Johan Anderson and John Carmack interview at NVIDIA Editors Day 2013 · NVIDIA G-Sync explained (article) »

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DesGaizu
Senior Member



Posts: 3712
Joined: 2010-09-15

#4679879 Posted on: 10/21/2013 04:21 PM
The problem with Mantle is adoption



And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands.

Also although mantle is not the same api as xdog and ps3 it is still going to make it easier to port code over to it from consoles as like you said they are all written for the same GCN hardware.

Denial
Senior Member



Posts: 13716
Joined: 2004-05-16

#4679888 Posted on: 10/21/2013 04:30 PM
And that will be a even bigger problem for g-sync right now. You nee not only a certain gpu but also a new monitor in most cases as it stands.


Yeah but G-Sync doesn't really need adoption for me to take advantage of it. Even if Nvidia only manages one partner monitor I can always buy that and use it for all my games. Mantle requires mass adoption for me to take advantage, it's completely out of my control. If there was like a Mantle software I could buy and it would make all games automatically use it somehow, then it would be similar to G-Sync and adoption wouldn't matter then.

Either way I wish these companies would start using more open standardized approaches with their stuff. Could you imagine if PhysX was on both AMD/Nvidia? Or G-Sync? Mantle? AMD's new audio platform? Adoption of all these sweet technologies would have been significantly more widespread. Instead they choose to sell like another 5 graphics cards. I mean I don't think I've ever based my decision on a card purchase on any of these companies proprietary technologies.

Xendance
Senior Member



Posts: 5555
Joined: 2005-07-19

#4679891 Posted on: 10/21/2013 04:32 PM
Wow Sweeney and Carmack in the same room.


My thoughts exactly :D

DesGaizu
Senior Member



Posts: 3712
Joined: 2010-09-15

#4679905 Posted on: 10/21/2013 04:45 PM
Either way I wish these companies would start using more open standardized approaches with their stuff.



Well that is something I can definitely agree with, especially stuff that can be a huge benefit to pc gaming in general (I'm not too fussed about stuff like physx or tressfx as they add little to games overall.)

UnrealGaming
Senior Member



Posts: 3235
Joined: 2008-03-18

#4681551 Posted on: 10/23/2013 01:03 PM
http://www.youtube.com/watch?v=3RF0zgYFFNk

AMD Mantle - full conversation

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