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Guru3D RTSS Rivatuner Statistics Server Download v6.5.1 available for download
For those that use MSI AfterBurner and have a thirst for on-screen overlays (yes all 99% of you). We just posted a new build of RTSS (Rivatuner Statistics Server). This version among others adresses a Battlefield 1 Fall Update crashing in DX12 mode.
- Added power user oriented profile compatibility setting for DX1x applications concurrently accessing the swap chain from multiple rendering threads (e.g. DX12 rendering mode in Battlefield 1 Fall Update)
- Added compatibility profile for Battlefield 1 Fall Update to address application hang/crash on startup issues in DX12 mode with On-Screen Display enabled
- Added power user oriented profile setting, allowing you to customize framerate denominator for the built-in framerate limiter. The denominator can be customized to adjust the limit in fractional steps (e.g. denominator 10 to adjust the limit in 1/10 FPS steps)
- Updated localizations
You can just download and update the binaries, there is no need to re-install AfterBurner.
« AMD ZEN 8-core Summit Ridge To launch January 17th 2017 · Guru3D RTSS Rivatuner Statistics Server Download v6.5.1 available for download
· Hard Drive Failure Stats for Q3 2016 »
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vase
Senior Member
Posts: 1652
Joined: 2015-03-20
Senior Member
Posts: 1652
Joined: 2015-03-20
#5360983 Posted on: 11/20/2016 08:54 PM
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/download/details.aspx?id=36805
Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever.
EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.)
hey jonas,
thx for this hint!
it's funny you show this because just last week i tried to install this KB for another reason.
at least i tried to install it... to find out that i already have it in my WU installed list.
but the question is still if any generic .dll that comes with DX12/WDDM2.X framework in W10 automatically (for example...) is required since v6.5.0
we'll see. or not.
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/download/details.aspx?id=36805
Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever.
EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.)
hey jonas,
thx for this hint!
it's funny you show this because just last week i tried to install this KB for another reason.
at least i tried to install it... to find out that i already have it in my WU installed list.
but the question is still if any generic .dll that comes with DX12/WDDM2.X framework in W10 automatically (for example...) is required since v6.5.0
we'll see. or not.

JonasBeckman
Senior Member
Posts: 17563
Joined: 2009-02-25
Senior Member
Posts: 17563
Joined: 2009-02-25
#5360984 Posted on: 11/20/2016 08:56 PM
Well at least we can exclude any missing DirectX functionality if that's already installed.
(The bundled VC++ runtime redist and DirectX redist should also be the only requirements.)
EDIT: I did link to the right update I hope, well I think I did.
EDIT: Yep that should have been the right one. - https://support.microsoft.com/en-gb/kb/2670838
(Various bits and pieces improving DirectX functionality for Windows 7 even if it does not provide full support for D3D11.1 which requires Windows 8 or later but it should be enough for newer DirectX dependent software to function correctly on Windows 7 systems.)
EDIT: Far as other compatibility requirements go some recent software do use a bunch of .dll files for older OS's but I don't think that's related to this issue.
(They're "api-ms-win-*.dll with * having a number of different features and files, about 40 all in all and used by e.g newer Firefox builds to name one software.)
Nothing else I can suggest but I guess checking so the Visual C++ runtime installed correctly might also be useful, don't see why it would not and I am pretty sure the setup installer asks for elevated rights ("Run as admin") as required too so that shouldn't have been a problem.
(But I am fairly certain VC++ has specific error messages for missing or mismatched runtime files instead of just crashing.)
Well at least we can exclude any missing DirectX functionality if that's already installed.

(The bundled VC++ runtime redist and DirectX redist should also be the only requirements.)
EDIT: I did link to the right update I hope, well I think I did.
EDIT: Yep that should have been the right one. - https://support.microsoft.com/en-gb/kb/2670838
(Various bits and pieces improving DirectX functionality for Windows 7 even if it does not provide full support for D3D11.1 which requires Windows 8 or later but it should be enough for newer DirectX dependent software to function correctly on Windows 7 systems.)
EDIT: Far as other compatibility requirements go some recent software do use a bunch of .dll files for older OS's but I don't think that's related to this issue.
(They're "api-ms-win-*.dll with * having a number of different features and files, about 40 all in all and used by e.g newer Firefox builds to name one software.)
Nothing else I can suggest but I guess checking so the Visual C++ runtime installed correctly might also be useful, don't see why it would not and I am pretty sure the setup installer asks for elevated rights ("Run as admin") as required too so that shouldn't have been a problem.
(But I am fairly certain VC++ has specific error messages for missing or mismatched runtime files instead of just crashing.)
Octopuss
Senior Member
Posts: 867
Joined: 2012-05-14
Senior Member
Posts: 867
Joined: 2012-05-14
#5360985 Posted on: 11/20/2016 09:04 PM
Could you release updated Afterburner setup with the new RTSS please? For convenience purposes.
Could you release updated Afterburner setup with the new RTSS please? For convenience purposes.
Unwinder
Senior Member
Posts: 16599
Joined: 2000-09-05
Senior Member
Posts: 16599
Joined: 2000-09-05
#5360989 Posted on: 11/20/2016 09:18 PM
I'm no math person but I gave it a try, probably screwed it up but. ->
Limit=60000
LimitDenominator=1001
In-game it now shows a 59.9(4) cap.
(Tried lower values but couldn't get it to stick or limit 60 and denominator 0.9991 would have given a similar end result, but this works too.)
(Instead that makes it a bit over 120 FPS.)
Denominator and limit are the integers, you cannot do what you tried. Much more correct way to define 59.9 would be setting limit to 599 and denominator to 10. 59.94 is the limit 5994 and denominator 100.
I'm no math person but I gave it a try, probably screwed it up but. ->
Limit=60000
LimitDenominator=1001
In-game it now shows a 59.9(4) cap.
(Tried lower values but couldn't get it to stick or limit 60 and denominator 0.9991 would have given a similar end result, but this works too.)
(Instead that makes it a bit over 120 FPS.)
Denominator and limit are the integers, you cannot do what you tried. Much more correct way to define 59.9 would be setting limit to 599 and denominator to 10. 59.94 is the limit 5994 and denominator 100.
Click here to post a comment for this news story on the message forum.
Senior Member
Posts: 17563
Joined: 2009-02-25
Windows 7? Could be related to the DirectX update as it's a bit lacking without it and other recent software also does not work unless installed.
https://www.microsoft.com/en-gb/download/details.aspx?id=36805
Still not part of the default Windows Update fixes so it's either manual install or tool assisted via some "hotfix downloader" or whatever.
(Meaning even if you do a manual scan and include more than the default security and critical updates and from a clean Win7 install it would find some 100+ updates and begin installing them this particular one - and a few others. - wouldn't be part of them even now some years later.)
EDIT: Of course I could be entirely incorrect about this but if Unwinder in hooking into the D3D12 library made use of the newer Windows 10 SDK (Replacing the earlier stand-alone DirectX SDK.) would that not require the new instructions which would be lacking from Windows 7 without said compatibility update? (I'm probably making a mess of this explanation, in any case the update is completely removable too should that be required and if it doesn't solve a thing.)