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Guru3D.com » News » GTA V Mod Aiming Show More Photorealistic Graphics

GTA V Mod Aiming Show More Photorealistic Graphics

by Hilbert Hagedoorn on: 08/19/2015 08:58 AM | source: | 26 comment(s)
GTA V Mod Aiming Show More Photorealistic Graphics

Modder Toddyftw is currently working on a mod for GTA V (most probably an ENBSeries/Reshade mod) and shared some images from it.

Toddyftw claimed that he’s aiming to make GTA V look as photorealistic as possible, and some of the following images do blend the line between reality and video-games.

Have a peek ...



GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics




« Intel Skylake Die Block Details Shown · GTA V Mod Aiming Show More Photorealistic Graphics · Dell UP2516D -UP2716D and UP3216Q released soon »

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xIcarus
Senior Member



Posts: 954
Joined: 2010-08-24

#5144004 Posted on: 08/19/2015 09:02 AM
Damn that looks neat! Even the depth of field seems well-done. I tend to hate DoF because most of the time it's done poorly.

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#5144005 Posted on: 08/19/2015 09:03 AM
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.

Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.

A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.

xIcarus
Senior Member



Posts: 954
Joined: 2010-08-24

#5144008 Posted on: 08/19/2015 09:14 AM
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.

Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.

A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.

DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.

But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#5144013 Posted on: 08/19/2015 09:26 AM
DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.

But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.

No it doesnt, its purpose is to simulate objects being distorted in your peripheral vision when focusing on an object up close. Hence the reason that all these screens are focusing on a close object to activate the dof.

Turanis
Senior Member



Posts: 1771
Joined: 2014-08-15

#5144036 Posted on: 08/19/2015 10:06 AM
DOF? Dont like it.
I want to see overseas not just at 5meters like a guy without glasses.

And btw if it is possible without motion blur.

Just like this:

http://forums.guru3d.com/showpost.php?p=5138878&postcount=1129

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