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GTA V Mod Aiming Show More Photorealistic Graphics
Modder Toddyftw is currently working on a mod for GTA V (most probably an ENBSeries/Reshade mod) and shared some images from it.
Toddyftw claimed that he’s aiming to make GTA V look as photorealistic as possible, and some of the following images do blend the line between reality and video-games.
Have a peek ...
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Senior Member
Posts: 9094
Joined: 2010-11-10
Senior Member
Posts: 9094
Joined: 2010-11-10
#5144005 Posted on: 08/19/2015 09:03 AM
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.
Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.
A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.
Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.
A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.
xIcarus
Senior Member
Posts: 954
Joined: 2010-08-24
Senior Member
Posts: 954
Joined: 2010-08-24
#5144008 Posted on: 08/19/2015 09:14 AM
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.
Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.
A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.
DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.
But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.
First watch dogs, then the yet to be released nfs, now gtav mods: DOF + Puddles = realism.
Imo, dof along with CA need to go away. They seem like lazy attempts at a visual aspects that simply do not exist in real life, so im not to sure where DOF = realism even comes from.
A proper lighting engine and color correction would go alot further than taking screenshots with forced dof shots after its been raining.
DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.
But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.
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Senior Member
Posts: 9094
Joined: 2010-11-10
Senior Member
Posts: 9094
Joined: 2010-11-10
#5144013 Posted on: 08/19/2015 09:26 AM
DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.
But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.
No it doesnt, its purpose is to simulate objects being distorted in your peripheral vision when focusing on an object up close. Hence the reason that all these screens are focusing on a close object to activate the dof.
DoF simulates the fact that you don't see as detailed over long distances. It looks more realistic to me honestly. Maybe because I need to wear glasses in order to see properly haha.
But you're right as well. Proper global illumination, impecable textures and color correction do everything. I firmly believe that this is why (GI and good textures) Hitman Absolution still looks so well to this day.
Admittedly HMA employs a fine noise that also masks textures in case they have low quality parts.
No it doesnt, its purpose is to simulate objects being distorted in your peripheral vision when focusing on an object up close. Hence the reason that all these screens are focusing on a close object to activate the dof.
Turanis
Senior Member
Posts: 1771
Joined: 2014-08-15
Senior Member
Posts: 1771
Joined: 2014-08-15
#5144036 Posted on: 08/19/2015 10:06 AM
DOF? Dont like it.
I want to see overseas not just at 5meters like a guy without glasses.
And btw if it is possible without motion blur.
Just like this:
http://forums.guru3d.com/showpost.php?p=5138878&postcount=1129
DOF? Dont like it.
I want to see overseas not just at 5meters like a guy without glasses.
And btw if it is possible without motion blur.
Just like this:
http://forums.guru3d.com/showpost.php?p=5138878&postcount=1129
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Senior Member
Posts: 954
Joined: 2010-08-24
Damn that looks neat! Even the depth of field seems well-done. I tend to hate DoF because most of the time it's done poorly.