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Guru3D.com » News » GTA V Mod Aiming Show More Photorealistic Graphics

GTA V Mod Aiming Show More Photorealistic Graphics

by Hilbert Hagedoorn on: 08/19/2015 07:58 AM | source: | 26 comment(s)
GTA V Mod Aiming Show More Photorealistic Graphics

Modder Toddyftw is currently working on a mod for GTA V (most probably an ENBSeries/Reshade mod) and shared some images from it.

Toddyftw claimed that he’s aiming to make GTA V look as photorealistic as possible, and some of the following images do blend the line between reality and video-games.

Have a peek ...



GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics GTA V Mod Aiming Show More Photorealistic Graphics




« Intel Skylake Die Block Details Shown · GTA V Mod Aiming Show More Photorealistic Graphics · Dell UP2516D -UP2716D and UP3216Q released soon »

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SoloCreep
Senior Member



Posts: 685
Joined: 2005-07-31

#5144090 Posted on: 08/19/2015 10:48 AM
Photorealistic - A photo can contain photography tricks and real life. No one said a thing about complete realism. Pictures look great. I like DOF, blur, ca, and all that other cool ****. For those who don't like that type of thing, you know what to do. Disable it.

xIcarus
Senior Member



Posts: 951
Joined: 2010-08-24

#5144093 Posted on: 08/19/2015 10:58 AM
"The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example.
"

Its got nothing to do with distortion. An object further away is harder to see simply because its smaller.

"DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying)."

Yeah, the simulation of what happens in you peripheral vision when focusing on a close object.

Also,
"The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target."

This is exactly what i said it does. :3eyes:

"DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said."

See above :3eyes:

"Its got nothing to do with distortion. An object further away is harder to see simply because its smaller."

It does have to do with distortion. Not only is the image smaller, it also gets blurrier because you cannot focus on distant objects properly. Your eyes are not built for long ranges like an eagle's eyes are for example.

"Yeah, the simulation of what happens in you peripheral vision when focusing on a close object."

Except you cannot properly replicate that in a game. As I said, you need eye tracking.
Which would be pointless anyway. You're physically looking at that object on the screen, and by extension you won't properly see what's going on around it unless you look there.

"This is exactly what i said it does."
"See above"

You missed the context. In a game are you permanently watching through iron sights? No, you're not. The DoF is there anyway, distorting far objects like it should.
Thus, most of the time DoF acts by distorting far objects. Which gives the image realism.

However, by focusing on an object you cannot properly see what's going on around it, even if you look there. This depends on the severity of the DoF. And that is the part which annoys me.


To explain this more clearly: I do not think DoF is useless and should go, just like you do. DoF has two functions, as I've explained earlier:

1. Distorting far away objects.
2. Distorting peripheral vision when focusing on one object.

1. is good. Your monitor is close to you. Without DoF, you would be able to see very distant objects easier than in real life.
2. is bad. When you look at an object with your eyes, you automatically can't properly see what's around.

Do you understand now?

bigfutus
Senior Member



Posts: 529
Joined: 2003-11-22

#5144160 Posted on: 08/19/2015 01:06 PM
If someone calls this photorealistic, then he needs go visit his ophthalmologist. But maybe i got it wrong, and the old crappy east block color photo look is intentional.

Corbus
Senior Member



Posts: 2446
Joined: 2009-04-27

#5144167 Posted on: 08/19/2015 01:15 PM
DOF? Dont like it.
I want to see overseas not just at 5meters like a guy without glasses.

And btw if it is possible without motion blur.

Just like this:

http://forums.guru3d.com/showpost.php?p=5138878&postcount=1129

I think the dof is so intense because in all those screens he is looking towards the ground and/or a sign. If he were to look in the distance i assume you'll be able to see without such a powerful dof effect. Either way i'm sure you can tweak the effects to your liking.

I think it looks awesome.

As for the motion blur i think the screens look so blurry because of their low res, probably the originals would look better.

schmidtbag
Senior Member



Posts: 5582
Joined: 2012-11-10

#5144185 Posted on: 08/19/2015 02:08 PM
One however does wonder, what is the performance hit? Once all these settings are maxed out, I wonder how each card will perform vs without the mods (low-mid-high range).

lol it'll probably still play better than GTAIV.


On the note of DoF - one of the reasons I like PC gaming is because I can turn it off. It lowers the frame rate, it doesn't always look that nice, and it cripples your peripheral vision. I might enable it for a racing game, but that's about it.

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