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GTA V Mod Aiming Show More Photorealistic Graphics
Modder Toddyftw is currently working on a mod for GTA V (most probably an ENBSeries/Reshade mod) and shared some images from it.
Toddyftw claimed that he’s aiming to make GTA V look as photorealistic as possible, and some of the following images do blend the line between reality and video-games.
Have a peek ...
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xIcarus
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Joined: 2010-08-24
Senior Member
Posts: 951
Joined: 2010-08-24
#5144043 Posted on: 08/19/2015 09:15 AM
I don't agree. You are stating what it SHOULD do, but fails miserably at doing so.
In order to simulate objects in your peripheral vision, they'd have to track eye movement. The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example.
DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying).
The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target. DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said.
No it doesnt, its purpose is to simulate objects being distorted in your peripheral vision when focusing on an object up close. Hence the reason that all these screens are focusing on a close object to activate the dof.
I don't agree. You are stating what it SHOULD do, but fails miserably at doing so.
In order to simulate objects in your peripheral vision, they'd have to track eye movement. The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example.
DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying).
The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target. DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said.
fantaskarsef
Senior Member
Posts: 12052
Joined: 2014-07-21
Senior Member
Posts: 12052
Joined: 2014-07-21
#5144048 Posted on: 08/19/2015 09:21 AM
So how long will it take until they ban people for something as little as this mod?
So how long will it take until they ban people for something as little as this mod?

Ursopro
Member
Posts: 52
Joined: 2013-06-12
Member
Posts: 52
Joined: 2013-06-12
#5144073 Posted on: 08/19/2015 10:05 AM
Looks amazing!
Looks amazing!
(.)(.)
Member
Posts: 9094
Joined: 2010-11-10
Member
Posts: 9094
Joined: 2010-11-10
#5144076 Posted on: 08/19/2015 10:13 AM
I don't agree. You are stating what it SHOULD do, but fails miserably at doing so.
In order to simulate objects in your peripheral vision, they'd have to track eye movement. The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example.
DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying).
The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target. DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said.
"The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example."
Its got nothing to do with distortion. An object further away is harder to see simply because its smaller.
"DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying)."
Yeah, the simulation of what happens in you peripheral vision when focusing on a close object.
Also,
"The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target."
This is exactly what i said it does.
"DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said."
See above
I don't agree. You are stating what it SHOULD do, but fails miserably at doing so.
In order to simulate objects in your peripheral vision, they'd have to track eye movement. The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example.
DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying).
The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target. DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said.
"The actual distortion in our peripheral vision is quite big and distortion also occurs at long distances because you cannot possibly see at long distances as you see at short distances.
Take a look at a very far away object, as an example."
Its got nothing to do with distortion. An object further away is harder to see simply because its smaller.
"DoF in games today just blurs everything past a certain distance and eventually at the edges of the screen (this last point I find enormously annoying)."
Yeah, the simulation of what happens in you peripheral vision when focusing on a close object.
Also,
"The only times it actually works is in iron sights or similar techniques of focusing on a certain point or target."
This is exactly what i said it does.

"DoF is a cheap replica of what we see IRL. It does more of what I said than of what you said."
See above

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Senior Member
Posts: 1089
Joined: 2007-01-17
That first picture out in the country with the grass, the mud, and the rain looks absolutely stunning. So do the rest of the images to be honest (stunning work).
One however does wonder, what is the performance hit? Once all these settings are maxed out, I wonder how each card will perform vs without the mods (low-mid-high range).