GTA V for PC Could Have Support For DX11 & 64 Bit Memory
It has been reported on the mighty interwebs that Reddit user Hal_Nein_Thousand got his hands on another part of code of the PS3 version of GTA V, in which it is hinted that the PC version may have support for DX11 and 64 Bit memory. Now the absolute first thing we noticed is the DX 11 tag in the code. This is unarguable, if the DX 11 Code is present then it makes sense that GTA V PC will almost certainly release to a DX 11 Based Port.
Most probably it will have support for DX 9 as well, maybe even DX 10 although that's a long shot. DirectX 11 for GTA V PC also seems very much likely since the last two Rockstar games for the PC - Max Payne 3 and L.A. Noire also featured DirectX 11 effects. The second thing is the Bloom reference, it seems that GTA V will employ Bloom effects heavily. Mirrors Edge anyone? (God was that game beautiful). Since the horizon in GTA V is mostly buildings (unless you are in the wilderness) then bloom would do quite well. Also note the x64 reference, which means that the game will have support for 64 Bit memory. ie more then 4 GB of RAM, ie very high texture packs inbound, whether Vanilla or Mods we cant say. So you can easily expect 2k + texture packs in the future. Remember the Ice Enhancer Mod for GTA IV? Well imagine something like that on GTA V and a 4k Output – via wccftech
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in this particular game x64 could make quite a difference, GTA 4 was a memory hog, 5 should benefit from the extra that 64bit offers (if implemented right).
if dx11 is implemented in order to improve performance and eyecandy, it's welcome.
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It's like though, even if Rockstar Advanced Game Engine (RAGE) can do it, will they bother?
Even with GTA IV being a crap port, the older ports weren't that great either. SA, Vice City, and GTA 3 even for their age, they didn't really get a lot of follow up patches cept those they include for when the game is so unplayable they can't even sell it on Steam anymore.
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I did say "I" xD
2011 was when I upgraded my PC last..
ah crap, yeah. I forgot to include the the "I" part. sorry

It's like though, even if Rockstar Advanced Game Engine (RAGE) can do it, will they bother?
Even with GTA IV being a crap port, the older ports weren't that great either. SA, Vice City, and GTA 3 even for their age, they didn't really get a lot of follow up patches cept those they include for when the game is so unplayable they can't even sell it on Steam anymore.
That's because back then, patches weren't really "the thing" to do, unlike nowadays where every single game has a patch.
Also being first day player of Gta 3, vc and sa, I don't remember any problems that they had to patch the game for. any bugs were more "fun" than harm, like the swing sets in gta iv.
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Nothing cheaper than 5 euro?

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A bit misleading, GTA IV started running pretty good when intel updated their cpus to the current Core ix lineup.
I remember a Core i7 920 being able to make huge performance increase, especially when OC'd. and that was back in Q4 '08.
It's also worth noting that it loves to eat Vram, so it taxed cards a lot, back when 1GB seemed like a lot.
I did say "I" xD
2011 was when I upgraded my PC last..