GTA 6 will have amazing graphics ahead of their time thanks to Rage Game Engine 9
According to a recent revelation from Chris Klippel, an industry insider and the creator of Rockstar Magazine and Naughty Dog, the next incarnation of the Grand Theft Auto franchise, GTA 6 might be absolutely great.
What is remarkable is Chris's remark that we are looking at an engine that is ahead of its time, which sounds fantastic. This means that GTA 6 may have better visuals than any other game this generation, which would be quite an achievement.
"The new version of the Rockstar Games graphics engine (RAGE9) that will be used for GTA 6 will be incredible," Chris Klippel begins in the tweet, adding: "I have been able to get very positive feedback, we really should not worry about this aspect" . In addition, the insider has defined this new version of the engine as a completely innovative tool: " We are talking about an engine ahead of its time."
On the other hand, if we look at Rockstar's past and bring out some Remasters, and put on Red Dead Redemption 2 or Grand Theft Auto V, we're confident it'll be quite great, to say the least. Rockstar is noted for these accomplishments, exceeding quality standards and serving as a model for the video game industry. On the other hand, consider the release of GTA 5, which was unquestionably one of the most appealing games on all platforms. Rockstar's efforts appear even better when you consider it's a large open world. In fact, over a decade after its debut, GTA 5 looks better than other newly released open world games. Furthermore, Rockstar has managed to improve the previously optimized.
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Well...I think you are wrong, but, let me offer a branch of the olive tree I planted some years ago.
DX12U and it's use of mesh shaders is really changing game engines, and you are partially right as these render paths can be used by any developer worth their salt.
So...I guess what you are possibly saying is something along the lines of "UE5 mealy uses the same render paths which are available to anyone and so visually would not be any better or worse than anything anyone else can create".
Which is stating the obvious.
That being said, I do think that one of the greatest pieces of coding ever done is GTAV for the XB360 and the PS3, because, the difference graphically between GTAIV and GTAV is astonishing for those two platforms, and I really do think that game looks incredible and was a real swan-song for those platforms. For realises, credit where it is due and I would be the biggest idiot to state R* is someone you should ignore.
I do think, however - unless they switch out their insistence on using PBR and not paying attention to the glancing angles and having the base color of all metal to be white, instead of the color of the metal is where they will run into the same problems they ran into for RDR2, because grass is not white when the sun hits it.
UE5 is powerful, not because of Epic Games, but because of two simple things: the massive community fixing the bugs, and, the SDK's from Microsoft, Nvidia, AMD & every third party pipeline tool on the planet, like autodesk, adobe, foundry etc.
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Well...I think you are wrong, but, let me offer a branch of the olive tree I planted some years ago.
DX12U and it's use of mesh shaders is really changing game engines, and you are partially right as these render paths can be used by any developer worth their salt.
So...I guess what you are possibly saying is something along the lines of "UE5 mealy uses the same render paths which are available to anyone and so visually would not be any better or worse than anything anyone else can create".
Which is stating the obvious.
That being said, I do think that one of the greatest pieces of coding ever done is GTAV for the XB360 and the PS3, because, the difference graphically between GTAIV and GTAV is astonishing for those two platforms, and I really do think that game looks incredible and was a real swan-song for those platforms. For realises, credit where it is due and I would be the biggest idiot to state R* is someone you should ignore.
I do think, however - unless they switch out their insistence on using PBR and not paying attention to the glancing angles and having the base color of all metal to be white, instead of the color of the metal is where they will run into the same problems they ran into for RDR2, because grass is not white when the sun hits it.
UE5 is powerful, not because of Epic Games, but because of two simple things: the massive community fixing the bugs, and, the SDK's from Microsoft, Nvidia, AMD & every third party pipeline tool on the planet, like autodesk, adobe, foundry etc.
It all depends on the game. UE5 is excellent for mobile development because it saves a lot of time, not least because of the small form factor. Bigger games might or might not be beneficial to be custom engine made. Time saved can be served in other areas that sometime get overlocked during development because of time constraints.
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is ahead of its time like any other game in the works now, but released in 2024.
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True, but I was trying to keep it on topic with R*
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