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Grand Theft Auto V PC - Patch 1.01 released
Rockstar has just released the first update for the PC version of Grand Theft Auto V. See the changelist after the break.
[4/17/15] GTAV PC Patch 1.01 Notes
- Fixed an issue where the GTAV Launcher would use an abnormally high percentage of CPU and sometimes crash
- Fixed an issue where frame rate would drop when left-clicking the mouse while driving
- Added a grid to the Golf mini-game to show the topology of the green while putting
- Fixed an issue where a character’s eyebrows or other facial features could change erroneously when transferred to PC
- Fixed an issue where a some players were asked to transfer their GTA Online character while a transfer was already in progress
- YouTube uploads via the Rockstar Editor will now correctly resume if Internet connection is lost during the upload and later restored
- Fixed a rare issue where the game could crash while using the Rockstar Editor
- Projects containing deleted clips will now load properly in the Rockstar Editor and warn the player of the missing clips
- Fixed an issue where birds were not recorded correctly in Rockstar Editor clips
- Corrected an issue where certain characters in Windows usernames would cause the Launcher to fail to load or other undesired game behavior. For details, see this page.
- Fixed an issue where players with one garage would not be able to replace an existing vehicle if the garage was full and the new vehicle was purchased from an in-game website
- Additional fixes to prepare for iFruit support
- Crew Tire Smoke can no longer be purchased if you are not in a Crew
« First Trailer For Star Wars Battlefront · Grand Theft Auto V PC - Patch 1.01 released
· Intel Broadwell Core i7-5775C & Core i5-5675C released mid-may »
Grand Theft Auto V Graphics Performance Review - 04/15/2015 03:09 PM
In this preliminary review we benchmark Grand Theft Auto V (GTA-V) on the PC - many graphics cards are being tested and benchmark. We have a look at DX11 performance with the newest graphics card...
Grand Theft Auto V 4K System Requirements - 04/10/2015 09:50 AM
Yesterday Rcokstar releases the system requirements if you plan to play with your PC on Ultra HD. Now we assume that if you already have an Ultra HD monitor, the rest of the PC selection will be fine ...
Grand Theft Auto V: PC GTA Online Heists Gameplay - 04/04/2015 11:45 AM
GTA 5 will launch on PC with the Heists update, and this is the first look at footage captured from the PC build. The video shows the official TV spot for Heists, captured and edited on PC using the b...
Grand Theft Auto V - PC Trailer - 04/03/2015 08:58 AM
Rockstar has just released the PC trailer of Grand Theft Auto V in glorious 60fps. Grand Theft Auto V hits the PC on April 14th. ...
Grand Theft Auto V - PC Screenshots - 03/02/2015 10:15 AM
Though GTA V might have been delayed from March 24th to April 14th on the PC, we do have some new screenshots to show you as released by Rockstar. Check them after the break....
kakarot
Senior Member
Posts: 1128
Joined: 2002-02-21
Senior Member
Posts: 1128
Joined: 2002-02-21
#5053423 Posted on: 04/18/2015 08:15 PM
Got this last night; 55 and 350mb patches. Can't notice anything different performance-wise but it did fix the game not saving the full screen option and always starting in window mode
Got this last night; 55 and 350mb patches. Can't notice anything different performance-wise but it did fix the game not saving the full screen option and always starting in window mode
Turanis
Senior Member
Posts: 1779
Joined: 2014-08-15
Senior Member
Posts: 1779
Joined: 2014-08-15
#5053437 Posted on: 04/18/2015 08:54 PM
Hey,find some tests who show how the ultra settings affect the game.
MSAA
Post-FX Quality – The Biggest Impact on FPS
Grass Quality – Large, Situational FPS Impact
Shader Quality – Big Gain Between Normal & Very High
Shadow Quality – Very High vs. High Shows Big Gain
Tessellation Quality
Texture Quality
Distance Scaling at 4K
http://www.gamersnexus.net/game-bench/1909-gta-v-graphics-optimization-guide
With this patch I have 1 CTD,just single one.Weird.
Hey,find some tests who show how the ultra settings affect the game.
MSAA
Post-FX Quality – The Biggest Impact on FPS
Grass Quality – Large, Situational FPS Impact
Shader Quality – Big Gain Between Normal & Very High
Shadow Quality – Very High vs. High Shows Big Gain
Tessellation Quality
Texture Quality
Distance Scaling at 4K
http://www.gamersnexus.net/game-bench/1909-gta-v-graphics-optimization-guide
With this patch I have 1 CTD,just single one.Weird.
flashmozzg
Senior Member
Posts: 145
Joined: 2013-01-30
Senior Member
Posts: 145
Joined: 2013-01-30
#5053525 Posted on: 04/18/2015 11:23 PM
I have the same issue, we have the same rig ( except CPU, i have a i7 3770k 4.8Ghz, and my MB is a MSI Z77 GD65 Gaming ).
Any solution ?
Do you have latest beta drivers installed? I'm on i5 4670K @ 4Ghz, R( 290 and it runs smoothly (40-60+ fps) on ultras with 2x msaa.
I have the same issue, we have the same rig ( except CPU, i have a i7 3770k 4.8Ghz, and my MB is a MSI Z77 GD65 Gaming ).
Any solution ?

Do you have latest beta drivers installed? I'm on i5 4670K @ 4Ghz, R( 290 and it runs smoothly (40-60+ fps) on ultras with 2x msaa.
Cave Waverider
Senior Member
Posts: 1732
Joined: 2010-07-25
Senior Member
Posts: 1732
Joined: 2010-07-25
#5053533 Posted on: 04/18/2015 11:47 PM
Nice, the framerates got even better and more stable with this patch.
On my main system (Intel Core i7 3930K @ 4.5GHz, 32GB RAM, 2x GeForce GTX 680 4GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) I now have a constant 58-60+ FPS with all details maxed at 1920x1080 and 4x MSAA without any noticeable dips in framerates where before I was dipping wildly between 38 and 60 FPS.
Framerates generally seem to have increased on my older PC back home (Core i7 920 CPU, 24GB RAM, 2x GeForce GTX580 3GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) and my laptop (Alienware M18x-R2, Intel Core i7 3840QM CPU, 32GB RAM, 2x Radeon HD 7970M 2GB CrossfireX with Catalyst 15.4 drivers, Windows 7 64 bit) as well, on both of which I can now play GTA 5 with all details maxed (except MSAA disabled) at 1920x1080 at good 40-60+FPS framerates since the patch.
I must say, I'm very impressed with the optimizations of this game and the way they are still finding ways to improve things with patches. Kudos, Rockstar. Keep it up!
Oh, and I wish single player savegames could be backed up in the Steam cloud so I wouldn't have to manually copy them between my PCs/keep them on a USB stick all the time.
PS.: Now if they would only release Red Dead Redemption on the PC as well!
Nice, the framerates got even better and more stable with this patch.
On my main system (Intel Core i7 3930K @ 4.5GHz, 32GB RAM, 2x GeForce GTX 680 4GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) I now have a constant 58-60+ FPS with all details maxed at 1920x1080 and 4x MSAA without any noticeable dips in framerates where before I was dipping wildly between 38 and 60 FPS.
Framerates generally seem to have increased on my older PC back home (Core i7 920 CPU, 24GB RAM, 2x GeForce GTX580 3GB SLi with GeForce 350.12 WHQL drivers, Windows 7 64 bit) and my laptop (Alienware M18x-R2, Intel Core i7 3840QM CPU, 32GB RAM, 2x Radeon HD 7970M 2GB CrossfireX with Catalyst 15.4 drivers, Windows 7 64 bit) as well, on both of which I can now play GTA 5 with all details maxed (except MSAA disabled) at 1920x1080 at good 40-60+FPS framerates since the patch.
I must say, I'm very impressed with the optimizations of this game and the way they are still finding ways to improve things with patches. Kudos, Rockstar. Keep it up!
Oh, and I wish single player savegames could be backed up in the Steam cloud so I wouldn't have to manually copy them between my PCs/keep them on a USB stick all the time.
PS.: Now if they would only release Red Dead Redemption on the PC as well!
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Senior Member
Posts: 22370
Joined: 2008-08-28
Yeah, noticed some fps dips when i got to play with Trevor. Strange that city is smooth. Looks like grass and shadows are taxing like always.