Google presents its Stadia platform for streaming games
Google has announced its game streaming service Stadia on Tuesday. The platform will be available later in 2019 in the United States, Canada, the United Kingdom and Europe.
Stadia offers the possibility to stream games, thus games are not installed or downloaded, but made available on a user's device from a data center. That way gamers can play in an internet browser, for example. Google promises to stream images with 4K resolution and 60 frames per second (fps) to users. In addition, Stadia offers support for HDR and for surround sound.
Streaming can be done (at a price of course) to desktops, laptops, TV, tablets and smartphones. Gamers can use their own controller, mouse or keyboard to complement their screen. In addition, Google has announced its own Stadia controller, which connects via WiFi to a game in the data center of Google, and automatically recognizes what screen the player uses.
The controller includes a button to share images directly on YouTube. In addition, the Stadia controller has a built-in microphone, allowing gamers to use Google's voice assistant while playing. Google is not the only company that bets on streaming for games. Microsoft (xCloud), Sony (PlayStation Now) and chip maker Nvidia (GeForce NOW), among others, are entering the market. Amazon also want to develop a game streaming service. Doom Eternal and Assassin's Creed Odyssey will be available on Google's platform. The duration and price of a subscription to Stadia has not yet been announced.
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They can bet on it all they want. If I don't have the hardware under my own table, I can't trust it and be satisfied with it. Just having a rented server hosting an MP game is a different thing as it's only coordinating the individual player's games to appear in the same world. Even then if you have a huge lag, you will have a harder time sniping or hitting the tank with an rpg, or even just driving a fast vehicle. PC gaming is quite expensive already, but if you aren't aiming at the top 4k world, it's a bit more reasonable. Fortunately games have graphics settings as well.
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No. Go away.
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Has anyone seen the latency numbers posted by DF? It seems like it has similar latency to an Xbox One X for some things. I guess the work they did on spdy and other protocols worked. I cannot see how useful it would be image-quality wise, but it can probably get a lot of casual people.
Their greatest enemy at this point is ISPs, I guess.
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Has anyone seen the latency numbers posted by DF? It seems like it has similar latency to an Xbox One X for some things. I guess the work they did on spdy and other protocols worked. I cannot see how useful it would be image-quality wise, but it can probably get a lot of casual people.
Their greatest enemy at this point is ISPs, I guess.
Well the big issue with that was as they pointed out it was done in a test environment, so chances are it could be worse latency.
If they can push it down to say 100ms then it has more legs, but as it stands it's still gimmicky. Most people don't have the Internet or in some cases enough bandwidth to be able to play games this way. And if you lose net for a second I assume you'd be cut off. And I'd only see it having legs for single player not muti player due to the extra lag.
If we as all running around with 500up/500down then maybe this could be a thing but with the average in most of Europe being around 20-30 down I can't see many jumping on it.. And those that have good net well they probs have nice pcs anyway so why bother
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Every game cutscene an Ad which can't be skipped for 5 seconds :p