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Guru3D.com » News » Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering

Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering

by Hilbert Hagedoorn on: 01/12/2021 08:08 PM | source: | 13 comment(s)
Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering

The movie, currently in production, features a mix of cinematic visual effects with live-action elements. The film crew had planned to make the movie primarily using real-life miniature figures. But they switched gears once they experienced the power of real-time NVIDIA RTX graphics and Unreal Engine.

Director Peter Hyoguchi and producer Joan Webb used an Epic MegaGrant from Epic Games to bring together VFX professionals and game developers to create the film. The virtual production started with scanning the miniature models and animating them in Unreal Engine.

“I’ve been working as a CGI and VFX supervisor for 20 years, and I never wanna go back to older workflows,” said Hyoguchi. “This is a total pivot point for the next 100 years of cinema — everyone is going to use this technology for their effects.”

Hyoguchi and team produced rich, photorealistic worlds in 4K to create rich, intergalactic scenes using a combination of NVIDIA Quadro RTX 6000 GPU-powered Lenovo ThinkStation P920 workstations, ASUS ProArt Display PA32UCX-P monitors, Blackmagic Design cameras and DaVinci Resolve, and the Wacom Cintiq Pro 24.

Stepping Outside the Ozone: Technology Makes Way for More Creativity
Gods of Mars tells the tale of a fighter pilot who leads a team against rebels in a battle on Mars. The live-action elements of the film are supported by LED walls with real-time rendered graphics created from Unreal Engine. Actors are filmed on-set, with a virtual background projected behind them.

To keep the set minimal, the team only builds what actors will physically interact with, and then uses the projected environment from Unreal Engine for the rest of the scenes.

One big advantage of working with digital environments and assets is real-time lighting. When previously working with CGI, Hyoguchi and his team would pre-visualize everything inside a grayscale environment. Then they’d wait hours for one frame to render before seeing a preview of what an image or scene would look like.

With Unreal Engine, Hyoguchi can have scenes ray-trace rendered immediately with lights, shadows and colors. He can move around the environment and see how everything would look in the scene, saving weeks of pre-planning.

 







« AMD Ryzen 5000U and Ryzen 5000HX Mobile processors announced · Gods of Mars Movie Come Alive with NVIDIA RTX Real-Time Rendering · NVIDIA Announces GeForce RTX 3060 Graphics cards (updated) »

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Stoly
Junior Member



Posts: 14
Joined: 2007-11-01

#5878560 Posted on: 01/18/2021 07:01 AM
The movie looks terrible, doesn't look like RT at all, even the RTX demos look so much better.

The ships reminded me of the old BS Galactica and not in a good way.

At least the background looks ok, not visually impressive at all.

Still, the fact that they are supposedly only using 1 PC/GPU is very impressive (doubt it, but who knows...)

When RTX first arrived, I thought it would make a bigger impact in movies/sfx rendering rather than games. This is a step in that direction.

Stormyandcold
Senior Member



Posts: 5845
Joined: 2003-09-15

#5878678 Posted on: 01/18/2021 04:17 PM
When RTX first arrived, I thought it would make a bigger impact in movies/sfx rendering rather than games. This is a step in that direction.


There was a huge impact as the whole industry scrambled to support it in their game engines. We've yet to see the full impact of RTX, but, most are ready to deploy it. Movies are a different kettle of fish. The movie industry the way I understand it is that there's contracts with companies like ILM, who do all the effects. It's much harder for things like Unreal Engine to break into movies.

Denial
Senior Member



Posts: 14091
Joined: 2004-05-16

#5878682 Posted on: 01/18/2021 04:40 PM
So, it's the same technology they used in Mandalorian? Although I suppose a bit more developed. It looked surprisingly good already in Mandalorian, so it's no wonder if studios decide to rely on it more and more.


Season 1 of Mandalorian used Unreal Engine presumably with Epics own RT engine that is RTX accelerated. Season 2, which is honestly much better looking, uses ILMs in house engine. It's unknown whether ILM is RTX accelerated but considering most modern raytrace engines (vray, arnold, etc) are all moving to support RTX, I'd think ILM would do the same.

There was a huge impact as the whole industry scrambled to support it in their game engines. We've yet to see the full impact of RTX, but, most are ready to deploy it. Movies are a different kettle of fish. The movie industry the way I understand it is that there's contracts with companies like ILM, who do all the effects. It's much harder for things like Unreal Engine to break into movies.


Doesn't necessarily have to be UE though. Aside from the visual effects houses with proprietary engines, most visual effects places will use all kinds of different renderers and a lot of those are being accelerated via OptiX now.

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