God of War NVIDIA DLSS & Reflex Game Ready Driver Launching January 14th
NVIDIA is creating a lot of confusion today, first of not releasing a driver prior to the release of the RTX 3080 12GB to media. Then when they release a driver, it's RTX 3080 series compatible only. And now they announce a new driver, .. for coming friday.
NVIDIA:
Our next GeForce Game Ready driver launches on January 14th, ensuring you receive the definitive gaming experience in God of War, Tom Clancy’s Rainbow Six Extraction, Hitman III, The Anacrusis, GRIT and Monster Hunter Rise. And it’ll also introduce DLDSR (Deep Learning Dynamic Super Resolution), an updated NVIDIA Control Panel feature, enhancing Dynamic Super Resolution (DSR) resolution with AI, to improve image quality and accelerate performance.
Additionally, there are three new NVIDIA Freestyle filters that allow you to enhance your games with Screen Space Ray-Traced Global Illumination, Screen Space Ambient Occlusion, and Dynamic Depth of Field. Plus, support for 8 new G-SYNC Compatible gaming monitors and displays.
Game Ready For God of War, Enhanced With NVIDIA DLSS and Reflex
Sony Interactive Entertainment and Santa Monica Studio’s God of War goes live on PC January 14th with enhanced graphics, exclusive PC features, and HDR. And if you play on a GeForce RTX GPU, desktop or laptop, you can enhance God of War with our AI-powered, performance accelerating NVIDIA DLSS technology, and the latency-optimizing NVIDIA Reflex for the definitive PC experience. Play as Kratos, a Spartan warrior in the realm of Norse gods and monsters, fighting epic beasts while teaching his son how to survive in this mystical world of the gods.
By installing our January 14th Game Ready Driver, you’ll optimize your system and enable support for NVIDIA DLSS, accelerating performance on GeForce RTX GPUs. And on GeForce GTX 900 Series and newer GPUs, you can enable NVIDIA Reflex to quickly and easily reduce system latency, making gameplay snappy and responsive for even the most difficult challenges.
Game Ready For Rainbow Six Extraction With NVIDIA DLSS & Reflex
On January 20th, it’s time to join millions of players in the Rainbow Six universe and fight an evolving and deadly alien threat in Rainbow Six Extraction. Extraction is a brand-new tactical co-op PvE FPS for up to three players, featuring a deep gear and ability progression system, over 90 weapons and gadgets, 12 ever-evolving maps, unpredictable enemy mutations, and more. With NVIDIA DLSS accelerating performance, and NVIDIA Reflex optimizing system latency for more responsive gameplay, GeForce RTX gamers will get the definitive Rainbow Six Extraction experience at launch.
Game Ready For All The Latest Titles
Our January 14th Game Ready Driver also includes optimizations and enhancements for the many games launching in the next few weeks.
HITMAN III: HITMAN III Year 2 starts on January 20, 2022! Jump into new maps, storylines, and modes with the latest Game Ready Driver for the best possible experience.
The Anacrusis: Your starship has hit a snag at the edge of explored space; the first sentient extraterrestrials that humanity’s discovered want to tear you asunder. Four humans survive first contact, and must now fight back the hordes in The Anacrusis, a four-player, co-op first-person shooter designed by Stray Bombay.
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Senior Member
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they need to work on their naming
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oh yes
that is just awesome
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Less cheats, sneaky techniques, more REAL optimizations.
Already, game developers are quite lazy and do not optimize their games enough because they rely on DLSS / FSR to increase performance and close the mouths of those who complain about performance.
Soon there will be a situation like: "Game runs bad? Oh not our problem by another RTX card for DLSS"
Just like with Ubisoft and AC4, when one of the company's high-ranking employees, responding in the interview to the accusations that the game works terribly, replied that if the game is not working well for them, they should buy a second graphics card.
Senior Member
Posts: 14089
Joined: 2004-05-16
Less cheats, sneaky techniques, more REAL optimizations.
Already, game developers are quite lazy and do not optimize their games enough because they rely on DLSS / FSR to increase performance and close the mouths of those who complain about performance.
Soon there will be a situation like: "Game runs bad? Oh not our problem by another RTX card for DLSS"
Just like with Ubisoft and AC4, when one of the company's high-ranking employees, responding in the interview to the accusations that the game works terribly, replied that if the game is not working well for them, they should buy a second graphics card.
Can you clarify the difference between a "real" optimization and a "sneaky" one? Can you name some "real" optimizations?
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Joined: 2020-06-26