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Guru3D.com » News » Gigabyte releases blower style GeForce RTX 2080 Ti TURBO

Gigabyte releases blower style GeForce RTX 2080 Ti TURBO

by Hilbert Hagedoorn on: 12/17/2018 09:34 AM | source: Gigabyte | 18 comment(s)
Gigabyte releases blower style GeForce RTX 2080 Ti TURBO

Gigabyte has released a new blower style GeForce RTX 2080 Ti TURBO 11G. The cooler is based on a vapor chamber direct touch GPU block, blower fan, and specially shaped exterior, it provides more airflow and better heat dissipation.

The product is positioned in the Aorus lineup and has specs like 11 GB GDDR6, a 1,650 MHz core clock with 14,000 MHz memory clock, 352-bit memory bus width. The display interface shows a DisplayPort 1.4 ×3, HDMI 2.0b ×1, USB Type-C ×1. Other then these specs and photos, nothing has been shared about availability and pricing. 



Gigabyte releases blower style GeForce RTX 2080 Ti TURBO Gigabyte releases blower style GeForce RTX 2080 Ti TURBO Gigabyte releases blower style GeForce RTX 2080 Ti TURBO Gigabyte releases blower style GeForce RTX 2080 Ti TURBO




« Steam Steam Weekly Top Selling Titles December 17th 2018 · Gigabyte releases blower style GeForce RTX 2080 Ti TURBO · Microsoft might offer Windows 10 as a subscription »

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reix2x
Senior Member



Posts: 654
Joined: 2010-01-20

#5618243 Posted on: 12/17/2018 03:34 PM
I like these blower style cards, but we have to know that because of their loudness their are not for everyone.. but i like to have the heat out off my computer

ubercake
Senior Member



Posts: 214
Joined: 2014-06-11

#5618245 Posted on: 12/17/2018 03:38 PM
I, for one, have had better luck with noise levels on the blower-style cards than with the conventional multi-fan setups. For instance, I always owned the blower-style cards from when they originated with the GTX 580, 680s, 780s and 980s (each running SLI). Recently, I upgraded from a quiet blower-style GTX 1080 to a GTX 1080 ti (ACX2) on one of my systems. The noise increase was easily noticeable (but so was the performance!). On another system, I built recently, I added in an RTX 2080 Ti XC Gaming. It's pretty loud at stock settings. That's all there is to it. It makes me want to go back to the blower-style.
I never had issues with thermals on my blower-style cards, but I've never owned a "Ti" version with the blower-style either.

waltc3
Senior Member



Posts: 1440
Joined: 2014-07-22

#5618309 Posted on: 12/17/2018 07:25 PM
Brings back such memories... "affectionately" called the Leaf Blower in 2003. If you are interested in a brief summary, read on...It was cancelled six months after it shipped. Permanently. The video gets a number of things wrong--which is understandable as it was done by someone who was not gaming in 2003 and thus relies on hearsay--which I noted was incorrect in many statements--so take the commentary with a large grain of salt. The real story in 2002/3 was FSAA, which the Radeon did extremely well but which nVidia GPUs couldn't really do at all. nVidia was fond of saying in those days--"We don't care about FSAA, we only care about resolution" *cough*--very funny considering that 1600x1200 sat then where 3840x2160 sat a year or two ago in terms of being able to actually play accelerated 3d games using that resolution. But I figured it might provide a few laughs here...! nVidia was quick to jump on the FSAA bandwagon as soon as it was able to develop a product that could support it to some degree, however.

nV30, reportedly, was the last gasp of 3dfx engineers drafted into nVidia after nVidia bought what was left of 3dfx after the company's bankruptcy. Kind of ironic, too, considering that it was 3dfx, not ATi, who first brought FSAA into the mainstream of 3d gaming--in the Voodoo 5.5k--one of which I owned at the time. But with the R300, ATi (actually ArtX) took the work 3dfx had done with FSAA and dramatically improved it. Those were interesting times--everyone was flying by the seat of his pants and no one really knew where the industry was headed, and things were shaking out with a vengeance. Right after 3dfx made the best 3d GPU product it had ever made, the Voodoo 3, a 2d/3d GPU (had one of those, too), the company crashed and burned because it had unknowingly purchased ~$500M (IIRC) in debts after it purchased its first factory in Mexico from STB, and the 3d GPU market ! STB was able to successfully unload the factory on 3dfx executives who not only bought it, but also agreed to assume any outstanding liabilities on the factory, too...! STB (another failed GPU company from that era) successfully hid the debt until after the sale, but as 3dfx had agreed (foolishly) to assume any other outstanding liabilities not covered in the purchase contract, nothing could be done about it, apparently. Object lesson on why engineers should not themselves purchase manufacturing plants, I guess.

FatBoyNL
Senior Member



Posts: 1654
Joined: 2004-07-16

#5618326 Posted on: 12/17/2018 08:27 PM
Brings back such memories... "affectionately" called the Leaf Blower in 2003. If you are interested in a brief summary, read on...It was cancelled six months after it shipped. Permanently. The video gets a number of things wrong--which is understandable as it was done by someone who was not gaming in 2003 and thus relies on hearsay--which I noted was incorrect in many statements--so take the commentary with a large grain of salt. The real story in 2002/3 was FSAA, which the Radeon did extremely well but which nVidia GPUs couldn't really do at all. nVidia was fond of saying in those days--"We don't care about FSAA, we only care about resolution" *cough*--very funny considering that 1600x1200 sat then where 3840x2160 sat a year or two ago in terms of being able to actually play accelerated 3d games using that resolution. But I figured it might provide a few laughs here...! nVidia was quick to jump on the FSAA bandwagon as soon as it was able to develop a product that could support it to some degree, however.

nV30, reportedly, was the last gasp of 3dfx engineers drafted into nVidia after nVidia bought what was left of 3dfx after the company's bankruptcy. Kind of ironic, too, considering that it was 3dfx, not ATi, who first brought FSAA into the mainstream of 3d gaming--in the Voodoo 5.5k--one of which I owned at the time. But with the R300, ATi (actually ArtX) took the work 3dfx had done with FSAA and dramatically improved it. Those were interesting times--everyone was flying by the seat of his pants and no one really knew where the industry was headed, and things were shaking out with a vengeance. Right after 3dfx made the best 3d GPU product it had ever made, the Voodoo 3, a 2d/3d GPU (had one of those, too), the company crashed and burned because it had unknowingly purchased ~$500M (IIRC) in debts after it purchased its first factory in Mexico from STB, and the 3d GPU market ! STB was able to successfully unload the factory on 3dfx executives who not only bought it, but also agreed to assume any outstanding liabilities on the factory, too...! STB (another failed GPU company from that era) successfully hid the debt until after the sale, but as 3dfx had agreed (foolishly) to assume any other outstanding liabilities not covered in the purchase contract, nothing could be done about it, apparently. Object lesson on why engineers should not themselves purchase manufacturing plants, I guess.

I really tried but I think you just failed massively in building a ginormous wall of text not explaining anything. I'm sorry ;)

Pete J
Senior Member



Posts: 440
Joined: 2010-09-23

#5618363 Posted on: 12/17/2018 11:01 PM
Never had a problem with blower style cards. Quite liked them actually as they actually got the hot air where it was supposed to be - OUTSIDE the damned case. Blowers really came into their own when manufacturers actually took the time to apply the thermal paste etc properly.

Non-blower style cards require a good airflow setup - not always possible, especially if you're going for a very compact build. With blower cards, as long as your sucking in enough cool air, your're golden.

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