Genesis Announce the Thor 300 RGB keyboard
The Genesis Thor 300 RGB is a keyboard mainly intended for gamers. It packs mechanical keys, new generation RGB illumination, and software which allows for personalization to use the device’s full potential while playing.
The Genesis Thor 300 RGB is a mechanical keyboard, which both ardent and professional gamers will surely appreciate. Inside an aluminium case you will find a set of mechanical Outemu Brown switches. The manufacturer emphasizes their durability of up to 50 million clicks, short reaction time of 8 milliseconds and low force required for activation (55 g). The switches are covered with caps which are resistant to wear and tear thanks to Double Injection technology. The Genesis Thor 300 RGB offers players the ability to press all keys at once (full N-Key rollover) as well as PRISMO effect RGB LED illumination. The manufacturer prepared 25 illumination sets, so each and every player should find one to their liking.
The Genesis Thor 300 RGB keyboard settings can be adjusted with an application. It allows not only for the configuration of the illumination, but also the creation of macros in an editor, as well as saving them in defined profiles. When it comes to practical solutions, the device is equipped with a cable organizer as well as multimedia function keys. The Genesis Thor 300 RGB mechanical keyboard is available for purchase. Its price is around €57.
Technical specification:
- model: Thor 300 RGB
- keyboard type: mechanical
- switches: Outemu Brown
- switch durability: 50 million clicks
- force required for activation: 55 g (+/- 10 g)
- activation point: 1.8 mm (+/- 0.6 mm)
- number of keys: 104
- number of multimedia keys: 11
- size: 442 x 136 x 36 mm
- communication: 1.75 m USB cable
- supported operating systems: Windows XP/Vista/7/8/10, Linux, Android
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Junior Member
Posts: 10
Joined: 2019-11-15
from when the key starts moving to the time when the USB
He is measuring the time between your brain and the thing to happen at screen. Keyboard latency, usb/ps2 latency, etc
So measuring the necessary time for the switch to be activated with mechanical switch is important ( 4-5mm) that fully part of build in latency
Member
Posts: 90
Joined: 2014-01-14
from when the key starts moving to the time when the USB
He is measuring the time between your brain and the thing to happen at screen. Keyboard latency, usb/ps2 latency, etc
So measuring the necessary time for the switch to be activated with mechanical switch is important ( 4-5mm) that fully part of build in latency
That's not what latency is either, and when measuring any type of latency it's pointless to include the reaction time between when the user decides to do something at the keyboard and when it happens onscreen for a variety of reasons.
The most common actuation distance for cherry mx style switches is also 2mm, not four or five. Mechanical boards don't require the key to be bottomed out before registering the keystroke.
Senior Member
Posts: 2034
Joined: 2008-07-16
I don't know what kind of mambo-jumbo testing has been done claiming that some keyboards have 40ms keypress-to-USB latency, but I can say that it's almost certainly wrong.
I wouldn't be able to play music in a DAW using ASIO-driver soundcard with a 10ms audio buffer using the PC keyboard if the keyboard was adding another 50 !!! ms over that. No freakin' way.
I was able to play the same way as on my MIDI keyboard (actual music keyboard), well, with limitations, as you only have one octave on a the letters (Q = "C" or "Do", W = "D" or "Re" ... etc.)
Basically the sound comes out of the speakers so quickly that it feels instant (like real mechanical piano).
If I change the audio buffer to only 40ms it already feels "laggy" and my brain can't process anymore the finger presses to maintain the song rhythm.
So no, whatever the latency of a good mech. keyboard is, it's certainly NOT 40-50ms, but more likely under 10ms or even less.
My keyboard: Steelseries mechanical keyboard with 1000 polling rate.
Member
Posts: 90
Joined: 2014-01-14
yeah i knew it right away....that guy he has no idea the fuk he's measuring:
The latency measurements are the time
haha that's not latency
Correct. If that was how it worked then you could reduce or increase latency by swapping out lighter or heavier springs. It also doesn't account for the fact that certain switches have different actuation points from others.
I'd think the best way to measure latency would be to remove the switch entirely and test via the contacts on the PCB itself and a set of tweezers. Testing with switches and caps on introduces things that can vary based on typing style, switch design, etc. Without them you're just seeing the latency between the artificial "keypress" (completing the circuit on the PCB with the tweezers) and the registered "keypress" in your system.