GeForce 512.15 WHQL drivers bring Nvidia Image Scaling technology (NIS) in any game

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In case you did not notice it, NVIDIA released GeForce 512.15 WHQL drivers, and you can now activate Nvidia Image Scaling technology in any game. This likely is the better comparison to technologies from AMD like FSR and RSR.



This updated Game Ready Driver gives the finest gaming experience for Ghostwire: Tokyo from the start, featuring Ray Tracing and NVIDIA DLSS for improved performance. This updated Driver also includes Tiny Tina's Wonderlands compatibility, as well as NVIDIA DLAA support for Chorus, Jurassic World Evolution 2, and No Man's Sky. With these drivers, NVIDIA also introduces Image Scaling in any game, which improves performance. Image scaling improves performance by displaying the game at a reduced resolution, then upscaling and upscaling to match the original resolution of your monitor. For games that do not support full-screen mode or do not support Image Scaling, you can change your desktop resolution to the same as the game resolution to allow Nvidia Image Scaling. To establish or switch between scaling resolutions on the desktop, it is advised that you utilize the Nvidia Control Panel.

You may enable this option manually in the control panel and then modify the game resolution to match, or you can enable it automatically via GeForce Experience.

Activate NIS

  • To activate the Nvidia Image Scaling function in the Nvidia Control Panel, we open it, click on “Control 3D Settings” and activate “Image Scaling”.
  • Start the game and, in the resolution, below that of your native monitor resolution. Also, put the game in full-screen mode
  • You can also activate the overlay indicator, and a text label “NIS” will appear in the upper left corner of the screen. 

A green text indicator mentions that Nvidia Image Scaling is scaling and fine-tuning the game. If the text is blue, then Nvidia Image Scaling is tuning but not scaling.

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