GeForce 314.21 BETA Driver Download available
Download the GeForce 314.21 BETA Driver as released by NVIDIA mostly to help out with performance and stability improvements in Tomb Raider. It also adds new SLI and 3D Vision profiles. We have downloads for 32/64 bit available for all OSes as well as Dektop and Mobile solutions.
Release Summary
- Improves performance and stability in Tomb Raider
- Adds new SLI and 3D Vision profiles.
Additional Details
- Installs PhysX System Software 9.12.1031.
- Installs HD Audio v1.3.23.1
- Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit.
- Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
- Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
- Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
- Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.
Supported Products
ION (Desktops)
ION
ION LE (Desktops)
ION LE
GeForce 600 Series
GeForce GTX 690, GeForce GTX 680, GeForce GTX 670, GeForce GTX 660 Ti, GeForce GTX 660, GeForce GTX 650 Ti, GeForce GTX 650, GeForce GT 645, GeForce GT 640, GeForce GT 630, GeForce GT 620, GeForce GT 610, GeForce 605
GeForce 500 Series
GeForce GTX 590, GeForce GTX 580, GeForce GTX 570, GeForce GTX 560 Ti, GeForce GTX 560 SE, GeForce GTX 560, GeForce GTX 555, GeForce GTX 550 Ti, GeForce GT 545, GeForce GT 530, GeForce GT 520, GeForce 510
GeForce 400 Series
GeForce GTX 480, GeForce GTX 470, GeForce GTX 465, GeForce GTX 460 SE v2, GeForce GTX 460 SE, GeForce GTX 460, GeForce GTS 450, GeForce GT 440, GeForce GT 430, GeForce GT 420, GeForce 405
GeForce 300 Series
GeForce GT 340, GeForce GT 330, GeForce GT 320, GeForce 315, GeForce 310
GeForce 200 Series
GeForce GTX 295, GeForce GTX 285, GeForce GTX 280, GeForce GTX 275, GeForce GTX 260, GeForce GTS 250, GeForce GTS 240, GeForce GT 230, GeForce GT 240, GeForce GT 220, GeForce G210, GeForce 210, GeForce 205
GeForce 100 Series
GeForce GT 140, GeForce GT 130, GeForce GT 120, GeForce G100
GeForce 9 Series
GeForce 9800 GX2, GeForce 9800 GTX/GTX+, GeForce 9800 GT, GeForce 9600 GT, GeForce 9600 GSO, GeForce 9600 GSO 512, GeForce 9600 GS, GeForce 9500 GT, GeForce 9500 GS, GeForce 9400 GT, GeForce 9400, GeForce 9300 GS, GeForce 9300 GE, GeForce 9300 SE, GeForce 9300, GeForce 9200, GeForce 9100
GeForce 8 Series
GeForce 8800 Ultra, GeForce 8800 GTX, GeForce 8800 GTS 512, GeForce 8800 GTS, GeForce 8800 GT, GeForce 8800 GS, GeForce 8600 GTS, GeForce 8600 GT, GeForce 8600 GS, GeForce 8500 GT, GeForce 8400 GS, GeForce 8400 SE, GeForce 8400, GeForce 8300 GS, GeForce 8300, GeForce 8200, GeForce 8200 /nForce 730a, GeForce 8100 /nForce 720a
You can download the new driver right at this URL.
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Senior Member
Posts: 307
Joined: 2012-08-28
I don't have any problems with my 670 fixed at 1280MHz. When will people learn that just because OC was stable in the past that doesn't have to be true forever? TR uses DirectCompute in conjunction with tesselation, that's heavy load. Not saying there might not be a driver problem though, I also didn't have any BF3 crashes but obviously there was a bug in the driver.
Member
Posts: 21
Joined: 2008-08-02
Hm, I don't like that driver because I do like BF3. The 314.21 is good for TR, but I get horrible texture flickering in BF3. Not always, but often; but if the game starts ok that does not mean that its ok all the time - flickering every now and then when using dirtbikes and such... I hope it's because of the game, not the driver. I'm so fed up with drivers hardwired to games...

Edit: Oh, despite the links says MOH, its all about BF3: http://battlelog.medalofhonor.com/bf3/forum/threadview/2832654490210255683/
Needless to say that disabling AA does NOT help...
Senior Member
Posts: 1295
Joined: 2004-10-02
I will see how they play with BF3 with 2x 680.
Senior Member
Posts: 241
Joined: 2012-12-06
2720x1700 downsampled + in-game 4xSSAA. Looks amazing in screens, even better in motion. I don't notice this "softer" IQ you speak of, though I'm sure it's there. With that being said, here's a few screens which demonstrates that it still looks pretty sharp.



This game looks utterly amazing when played like this, I must say.
EDIT: I play with SweetFX and luma sharpening enabled. This is probably the reason why I don't notice the softer IQ.
Senior Member
Posts: 592
Joined: 2004-06-12
This game's visual quality is damn impressive.
Several more screenshots at 2560x1600p maxed. http://min.us/mlG5zKXFzgUZc
Although OGSSAA is nice, I really wish they opted for SGSSAA.