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Gabe Newell on current state of VR
In an interview with Polygon Gabe Newell goes into detail about the shortcomings of VR and admits that his company is totally prepared for the possibility of virtual reality failing to take off. Interestingly, he even says that the HTC Vive is "barely capable of doing a marginally adequate job of delivering a VR experience."
Unlike public companies, Valve can afford to be cautious about VR's potential. In a clear jab at rival Oculus, he pooh-poohs overblown expectations of a mass market any time soon.
"Some people have got attention by going out and saying there'll be millions of [VR unit sales] and we're like, wow, I don't think so. I can't point to a single piece of content that would cause millions of people to justify changing their home computing.
"It's a great thing for enthusiasts and hardcore people. Where we are today is way further down the road than we were a year ago. But it's just going to be this slow, painful fits and starts kind of thing. So while we are really happy with how things are going, yeah, it doesn't match up with what other companies are saying."
The big obstacle is price. A Vive currently costs $800 and requires a high-end PC to work. Despite expectations of first-year price decreases, this does not presently look likely.
"If you took the existing VR systems and made them 80 percent cheaper, that's still not a huge market. There's still not a really incredibly compelling reason for people to spend 20 hours a day in VR.
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rl66
Senior Member
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Joined: 2007-05-31
Senior Member
Posts: 3601
Joined: 2007-05-31
#5394057 Posted on: 02/17/2017 09:54 AM
for sure...
as most of us are "entusiast" in G3D: how many of us use VR set???
lol
for sure...
as most of us are "entusiast" in G3D: how many of us use VR set???

Fox2232
Senior Member
Posts: 11808
Joined: 2012-07-20
Senior Member
Posts: 11808
Joined: 2012-07-20
#5394064 Posted on: 02/17/2017 10:16 AM
Well, VR content is pretty weak. It is sad truth. But cheaper prices would still bring more people. And then there would be bigger reason for game studios to make VR games.
(Not that Vive needs 80% price cut. Getting it at around 40% cheaper would be enough, as that's price of very good gaming monitor.)
Yes, VR can be used as PC monitor and play regular game on it. But vertigo in such scenario is real issue.
Well, VR content is pretty weak. It is sad truth. But cheaper prices would still bring more people. And then there would be bigger reason for game studios to make VR games.
(Not that Vive needs 80% price cut. Getting it at around 40% cheaper would be enough, as that's price of very good gaming monitor.)
Yes, VR can be used as PC monitor and play regular game on it. But vertigo in such scenario is real issue.
Zeka
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Posts: 90
Joined: 2016-09-27
Member
Posts: 90
Joined: 2016-09-27
#5394067 Posted on: 02/17/2017 10:28 AM
VR systems are still too big, awkward and expensive.
We should go with the spinal plug system, like in Matrix
VR systems are still too big, awkward and expensive.
We should go with the spinal plug system, like in Matrix
icedman
Senior Member
Posts: 1244
Joined: 2013-02-22
Senior Member
Posts: 1244
Joined: 2013-02-22
#5394078 Posted on: 02/17/2017 11:02 AM
I never saw vr being really successful to me it's more of a gimmick than 3d tvs.
I never saw vr being really successful to me it's more of a gimmick than 3d tvs.
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OMG! Finally! Sane and wise words from industry professional!
The question is - will he remain alone or will others join soon or at least in foreseeable future?
I say it is already Time to start de-railing this hype-train!