Guru3D.com
  • HOME
  • NEWS
    • Channels
    • Archive
  • DOWNLOADS
    • New Downloads
    • Categories
    • Archive
  • GAME REVIEWS
  • ARTICLES
    • Rig of the Month
    • Join ROTM
    • PC Buyers Guide
    • Guru3D VGA Charts
    • Editorials
    • Dated content
  • HARDWARE REVIEWS
    • Videocards
    • Processors
    • Audio
    • Motherboards
    • Memory and Flash
    • SSD Storage
    • Chassis
    • Media Players
    • Power Supply
    • Laptop and Mobile
    • Smartphone
    • Networking
    • Keyboard Mouse
    • Cooling
    • Search articles
    • Knowledgebase
    • More Categories
  • FORUMS
  • NEWSLETTER
  • CONTACT

New Reviews
FSP Hydro PTM Pro (1200W PSU) review
ASUS ROG Radeon RX 6750 XT STRIX review
AMD FidelityFX Super Resolution 2.0 - preview
Sapphire Radeon RX 6650 XT Nitro+ review
Sapphire Radeon RX 6950 XT Sapphire Nitro+ Pure review
Sapphire Radeon RX 6750 XT Nitro+ review
MSI Radeon RX 6950 XT Gaming X TRIO review
MSI Radeon RX 6750 XT Gaming X TRIO review
MSI Radeon RX 6650 XT Gaming X review
Deepcool AS500 PLUS CPU Cooler Review

New Downloads
FurMark Download v1.30
Display Driver Uninstaller Download version 18.0.5.1
Download Samsung Magician v7.1.1.820
Intel ARC graphics Driver Download Version: 30.0.101.1732
HWiNFO Download v7.24
GeForce 512.77 WHQL driver download
Intel HD graphics Driver Download Version: 30.0.101.1960
AMD Radeon Software Adrenalin 22.5.1 WHQL driver download
3DMark Download v2.22.7359 + Time Spy
Prime95 download version 30.8 build 15


New Forum Topics
[3rd-Party Driver] Amernime Zone Radeon Insight 22.5.1 WHQL Driver Pack (Released) Nagao released graphics card mount with ability to mount 120mm fan AMD Software Preview Driver May 2022 driver download and discussion NVIDIA GeForce 473.47 Driver - Kepler Security Update ASUStor Lockerstor Gen2 series supports up to four NVMe SSDs 3080 Ti Owner's thread Alleged images of the new NVIDIA RTX 40 GPU heatsink have surface online Gigabyte AORUS Z690i ULTRA motherboards being recalled - Problems with PCIe 4 are the cause Red Dead Redemption 2 exceeded 44 million units sold ASUS releases ProArt PA348CGV with UWQHD (3440 x 1440 pixels) resolution




Guru3D.com » News » Futuremark Updates 3DMark with API Overhead Feature Test

Futuremark Updates 3DMark with API Overhead Feature Test

by Hilbert Hagedoorn on: 03/26/2015 08:09 PM | source: | 36 comment(s)
Futuremark Updates 3DMark with API Overhead Feature Test

Futuremark updates its software and included a 3DMark API Overhead feature test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance.

The new test is only available in the Advanced and Professional Editions of 3DMark.

The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)


Windows 10 - feature Test @ 1080P 

There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.

A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.

As the number of draw calls rises, graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen.

The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps. 

What are the system requirements?

  • The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
  • The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
  • The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.

Release notes:

  • 3DMark Windows v1.5.884
  • March 26, 2015


This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.

  • Compare DirectX 12, DirectX 11 and Mantle with the new API Overhead Feature Test, available in 3DMark Advanced Edition and 3DMark Professional Edition.
  • Added Feature Test selection screen.
  • Improved
  • Improved formatting of larger scores to make them more readable.
  • Result screen automatically shows FPS after running a single test.

Fixed

  • Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.

Download



Futuremark Updates 3DMark with API Overhead Feature Test




« MSI new Gaming All-in-One PCs featuring IPS technology, 3K and 4K displays · Futuremark Updates 3DMark with API Overhead Feature Test · Micron and Intel Unveil New 3D NAND Flash Memory »

Related Stories

Futuremark Updates SystemInfo To Solve Intel X99 Platform Issues - 09/03/2014 08:37 AM
Futuremark issued an update for that fixes a compatibility issue with Intel X99 chipset motherboards for all currently supported versions of 3DMark and PCMark. SystemInfo is a component used in all F...

Futuremark Updated 3DMark to v1.2.250 Download - 12/11/2013 09:55 AM
Futuremark released an update to its 3DMark (2013) graphics benchmark suite. Version 1.2.250 this patch introduces the Ice Storm Unlimited test already seen on the mobile versions of 3DMark. Other tes...

Futuremark Announces PCMark 8 - 05/20/2013 02:07 PM
You won't be surprised to learn that FM has been working on a new PCMark. For the first time in the series, PCMark 8 will combine performance testing with battery life measurement. You can estimate b...

Rovio Acquires Futuremark Games Studio - 03/27/2012 01:32 PM
Futuremark Games Studio has been acquired by rapidly expanding Finnish developer Rovio Entertainment, creator of Angry Birds. The Shattered Horizon, Hungribles and Unstoppable Gorg IPs will remain wit...

Futuremark: don't expect better browser perf on new Ipad - 03/21/2012 12:12 PM
Futuremark issued a weird press reelase today. Futuremark, the world leader in performance benchmarking software, today released the first benchmark results for the new iPad using Peacekeeper, its fr...


8 pages « < 5 6 7 8


iTile
Member



Posts: 23
Joined: 2014-03-22

#5038844 Posted on: 03/27/2015 09:35 AM
http://www.3dmark.com/3dm/6387848

Hitman006XP
Junior Member



Posts: 3
Joined: 2015-03-27

#5038917 Posted on: 03/27/2015 11:36 AM
I've got 11.656.925 draw calls with my i5-2500k @4,2ghz.

I'm interested in scores of cheaper 6 or 8 core AMD CPUs... wanna know if they are better than good i5/i7 with 4 cores.

Evele
Member



Posts: 42
Joined: 2006-03-08

#5039336 Posted on: 03/27/2015 09:06 PM
This is not a benchmark. It's a comparison test of increased drawcall capabilities of dx12 over dx11.

https://www.youtube.com/watch?v=O-6PxugCBa0

Hitman006XP
Junior Member



Posts: 3
Joined: 2015-03-27

#5040801 Posted on: 03/30/2015 03:54 PM
But still it is a Benchmark. Yes it's a Benchmark to compare capabilitys of different APIs but the performance in each category depends on your machines hardware. So it's interesting to see if AMD 8 core CPUs that where slower than QuadCore i5/i7 in DX11 are maybe faster now with DX12. In the past the single core Performance was most important... with DX12 this can change so that more slower cores could be better than few faster cores.

Denial
Senior Member



Posts: 13713
Joined: 2004-05-16

#5040805 Posted on: 03/30/2015 03:57 PM
Well the number of draw calls is somewhat limited to the command processor's ability to accept them on the GPU side. There is no game issuing 10 million draw calls so chances are the command processor wasn't designed to ever handle that many. I also don't realistically see games issuing this many calls ever.

Honestly this test is more interesting from a CPU perspective then GPU.

8 pages « < 5 6 7 8


Post New Comment
Click here to post a comment for this news story on the message forum.


Guru3D.com © 2022