Futuremark Updates 3DMark with API Overhead Feature Test
Futuremark updates its software and included a 3DMark API Overhead feature test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance.
The new test is only available in the Advanced and Professional Editions of 3DMark.
The purpose of the test is to compare the relative performance of different APIs on a single system, rather than the absolute performance of different systems. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare graphics cards from different vendors. (We are working on a DirectX 12 benchmark with game-like workloads, which we expect to release soon after the public launch of Windows 10.)
Windows 10 - feature Test @ 1080P
There has been much talk this year of new graphics APIs that let developers code 'close to the metal.' And though it's natural to think of the GPU, the benefits of APIs with lower overhead are actually achieved by making better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
A draw call happens when the CPU tells the GPU to draw an object on the screen. Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU.
As the number of draw calls rises, graphics engines become limited by API overhead. New APIs like DirectX 12 and Mantle reduce that overhead allowing more draw calls. With more draw calls, a game engine can draw more objects, textures and effects to the screen.
The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the maximum number of draw calls per second achieved by each API before the frame rate drops below 30 fps.
What are the system requirements?
- The DirectX 12 test requires a PC running an up-to-date version of Windows 10 Technical Preview (build 10041 or later), 4 GB of system memory, and DirectX feature level 11_0 compatible hardware with at least at least 1 GB of graphics memory.
- The Mantle test requires 4 GB of system memory and AMD hardware that supports the Mantle API.
- The DirectX 11 test requires DirectX feature level 11_0 compatible hardware with at least 1 GB of graphics memory and 4 GB of system memory.
Release notes:
- 3DMark Windows v1.5.884
- March 26, 2015
This major update adds the API Overhead feature test, the world's first independent test for comparing the performance of DirectX 12, Mantle, and DirectX 11. See how many draw calls your PC can handle with each API before the frame rate drops below 30 fps.
- Compare DirectX 12, DirectX 11 and Mantle with the new API Overhead Feature Test, available in 3DMark Advanced Edition and 3DMark Professional Edition.
- Added Feature Test selection screen.
- Improved
- Improved formatting of larger scores to make them more readable.
- Result screen automatically shows FPS after running a single test.
Fixed
- Fixed a bug that could cause the Sky Diver demo to hang at the cave entrance scene.
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That is supposed to be in an OS to test, totally pointless people using it if it doesn't log everything.
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NEED TO SEE RESULTS NOW!!!!!!!
lol, im really looking forward to this, if its good i might even install Win10 to try it out
Win10x64 is really coming along nicely as of this latest build. Big, giant improvement already over stock 8/8.1. Still, I'd strongly advise anyone planning on running it to do a dual-boot w/Win8/7 (or whatever you are running.) Doing a clean install each build clocks me in at less than 30 minutes, complete. I did an upgrade install of 10041--with merely a handful of programs installed--took me *two hours* on the same system--and that's upgrading one Win10 build over another Win10 build. I can only imagine that if I was foolish enough to be using Win10 as a primary OS right now, and I had a lot programs installed, and I was upgrading from Win7--that it would take me closer to *three hours*, maybe...

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That's true, but I really think that performance in general--with D3d12 games, of course--is going to skyrocket, with some performance gains of ~50%, in some rare cases, maybe... But even an average of 20%-30% performance improvement on the same hardware is nothing to sneeze at, right? Pretty amazing I think.
What I anticipate happening on the cpu side of things is that suddenly single-core performance will take a back seat to multicore performance in the latest games, and AMD cpus look *much stronger* in proper multicore applications than they do in single-core apps--so I think the upshot is that in CPU performance Intel won't see much of a gain--maybe even a slight drop in performance in d3d12 multicore games that hit multiple cores hard, while AMD is suddenly going to look much better than it has...Interesting times...
But more than that, I think D3d12 games will really start to throw general performance to GPUs while making both AMD & Intel CPUs in general seem much less important in the scheme of things than they seem at present.
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Posts: 13716
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That's true, but I really think that performance in general--with D3d12 games, of course--is going to skyrocket, with some performance gains of ~50%, in some rare cases, maybe... But even an average of 20%-30% performance improvement on the same hardware is nothing to sneeze at, right? Pretty amazing I think.
What I anticipate happening on the cpu side of things is that suddenly single-core performance will take a back seat to multicore performance in the latest games, and AMD cpus look *much stronger* in proper multicore applications than they do in single-core apps--so I think the upshot is that in CPU performance Intel won't see much of a gain--maybe even a slight drop in performance in d3d12 multicore games that hit multiple cores hard, while AMD is suddenly going to look much better than it has...Interesting times...
But more than that, I think D3d12 games will really start to throw general performance to GPUs while making both AMD & Intel CPUs in general seem much less important in the scheme of things than they seem at present.
The performance of DX12 has negative scaling when core count goes above 4. Although that may change by the time DX12 properly ships.
http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-nvidia-star-swarm/4
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Also, I would be cautious of factory installed key loggers....