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Guru3D.com » News » FutureMark shows first footage 3DMark DirectX 12 (video)

FutureMark shows first footage 3DMark DirectX 12 (video)

by Hilbert Hagedoorn on: 12/14/2015 10:12 AM | source: | 38 comment(s)

With DirectX 12 available on Windows 10 it's just a matter of time before everybody jumps onto it. Not just the hardware and games, the test slash benchmark softwares will adapt as well. 
 

Futuremark has been hard at work to up-date their 3DMark benchmark software. More information & screenshots after the break.

During a presentation Futuremark at GOC in Asia they have showed the first footage of the new version that is DX 12 enabled. The presentation is an early beta from the looks of it. Pasi Virtanen from Futuremark mentioned that the new version of 3DMark will get two GPU and one CPU test, one of the names would be Time Spy. Above you can watch shaky video cam footage, below somewhat better captures taken at the event. You'll have to wait a bit longer as the release is 'somewhere' in 2016.

We can't wait to see what FutureMark comes up with, in fact we surely need DX12 test software now.



FutureMark shows first footage 3DMark DirectX 12 (video) FutureMark shows first footage 3DMark DirectX 12 (video) FutureMark shows first footage 3DMark DirectX 12 (video) FutureMark shows first footage 3DMark DirectX 12 (video)




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theoneofgod
Senior Member



Posts: 4662
Joined: 2014-01-17

#5205307 Posted on: 12/14/2015 04:26 PM
DX12 in UE4 shows no practical benefit over DX11. That's reason why ARK: SE still sits on DX11.


Which games show DX12 with UE4 has no benefits?
I thought ARK doesn't have support yet due to technical issues.

Kaarme
Senior Member



Posts: 3358
Joined: 2013-03-10

#5205308 Posted on: 12/14/2015 04:29 PM
Async compute isn't a DX12 feature.


If it's a programming technique that will only really appear in dx12 games then it would be all the same to call it a part of dx12 even if it's not specifically mentioned in the standard. I don't know if it has been such a big topic only because Nvidia failed with it or if it's really worth the hype, though. I sure hope it is as extra compute could make games more interesting.

That's a GOC sponsored event by Nvidia, the logo does not fall into the projection yet is embedded on the casing - it has nothing to do with 3DMark.


That's good to know. I was quite dispirited when I saw what I interpreted as a popular benchmark tool being sponsored by a single GPU manufacturer. I stand corrected then. I shouldn't have been so eager to judge them. Especially since my every other GPU is from Nvidia (or AMD, however it should be viewed).

theoneofgod
Senior Member



Posts: 4662
Joined: 2014-01-17

#5205315 Posted on: 12/14/2015 04:41 PM
If it's a programming technique that will only really appear in dx12 games then it would be all the same to call it a part of dx12 even if it's not specifically mentioned in the standard. I don't know if it has been such a big topic only because Nvidia failed with it or if it's really worth the hype, though. I sure hope it is as extra compute could make games more interesting.


But it's not a DX12 feature. It appears in PS4 games, Mantle games, and there's no doubt Vulkan will be able to take advantage of it.

Denial
Senior Member



Posts: 14034
Joined: 2004-05-16

#5205321 Posted on: 12/14/2015 04:56 PM
Does it even matter? There are two benchmarks out that utilize Async compute in a real world games. Ashes of Singularity and Fable Legends. In AoS Nvidia's 980Ti ties the Fury X @ 4K in Heavy Compute (Which literally no real game will ever do) and in Fable Legends the 980Ti finishes the compute portion of the test at nearly half the latency of the Fury X.

Nvidia doesn't need to pay millions to drop Async support because the Ti is just as good if not better than the Fury X at normal levels of compute. The only time the Fury X is going to benefit is during extreme compute levels, levels that AoS literally rending thousands of units on the screen computing light for every unit couldn't hit.

Which games show DX12 with UE4 has no benefits?
I thought ARK doesn't have support yet due to technical issues.

Epic released a few of the original playthrough things like the Elemental demo in DX12, there was no noticable difference in performance. That being said, Epic hasn't fully implemented DX12 into the engine.

UE4.11 will be interesting because the entire build is geared towards renderer optimizations. It should bring a bunch of improvements to performance in UE titles. Epic recently announced that UT4 will be seeing a DX12 build soon, along with Fortnite. Should be interesting to see what Epic can do with it in their own games.

Lane
Senior Member



Posts: 6361
Joined: 2005-02-25

#5205370 Posted on: 12/14/2015 07:08 PM
Considering I see Nvidia's logo on top of the shots, I reckon it features the absolute minimum amounts of async compute. Nvidia probably paid them millions to code their tests like that, to make it worth it. So, until the next generation of Nvidia GPUs that should have the flaw fixed, I reckon it tests only some of the features.


As write upper by HH i have miss his post ) thoses logos was displayed on the screen , projector not part of the movie, benchmark.

The left one is the Galax GOC 2015 event logo, the second is there because Nvidia is partner to GOC event..







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