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Futuremark 3DMark v2.3.3663 Released - Adds Vulkan Support + Benchmarks
Futuremark has just updated its 3DMark benchmarking suite. This new build adds Vulkan support. The API Overhead test thus now uses the Vulkan API. The new update also brings in some additional fixes and imporvements.
New
Added Vulkan support to the API Overhead feature test. Use the API Overhead feature test to compare Vulkan, DirectX 12, and DirectX 11 API performance on your PC. The Vulkan test requires compatible video drivers with Vulkan support. Check with your GPU vendor for Vulkan driver support if your hardware is unable to run the test. Note that the Vulkan test replaces the Mantle test found in previous versions of 3DMark.
Improved
- SystemInfo scan time greatly improved on X99 systems.
Fixed
- Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
- Fixed Time Spy test to properly recover from a corrupted shader cache - if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
- Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.
You can download the file from our file-server here at Guru3D.com
« Review: MSI GeForce GTX 1070 Aero ITX OC · Futuremark 3DMark v2.3.3663 Released - Adds Vulkan Support + Benchmarks
· Quick test: Futuremark 3DMark v2.3.3663 Vulkan API Overhead Benchmarks »
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mtrai
Senior Member
Posts: 1183
Joined: 2013-09-21
Senior Member
Posts: 1183
Joined: 2013-09-21
#5411306 Posted on: 03/23/2017 01:21 PM
My results...note they removed mantle from the API test and replaced it with Vulkan.
http://www.3dmark.com/3dm/18789368
Also the comparison of the API test before the Vulkan and Now.
http://www.3dmark.com/compare/aot/198443/aot/182034
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My results...note they removed mantle from the API test and replaced it with Vulkan.
http://www.3dmark.com/3dm/18789368
Also the comparison of the API test before the Vulkan and Now.
http://www.3dmark.com/compare/aot/198443/aot/182034
Barry J
Senior Member
Posts: 2797
Joined: 2006-02-23
Senior Member
Posts: 2797
Joined: 2006-02-23
#5411324 Posted on: 03/23/2017 01:54 PM
http://www.3dmark.com/aot/198469
DirectX 12 draw calls per second 20 286 423
Vulkan draw calls per second 17 763 877
http://www.3dmark.com/aot/198469
DirectX 12 draw calls per second 20 286 423
Vulkan draw calls per second 17 763 877
Anarion
Senior Member
Posts: 13599
Joined: 2005-08-13
Senior Member
Posts: 13599
Joined: 2005-08-13
#5411328 Posted on: 03/23/2017 01:58 PM
Nvidia's Vulkan driver needs quite a bit of work. I get about half as much draw calls as with DX12 and the GPU load doesn't even hit 50 %.
EDIT:
DxTory was causing it apparently. Now it's all good.

Nvidia's Vulkan driver needs quite a bit of work. I get about half as much draw calls as with DX12 and the GPU load doesn't even hit 50 %.
EDIT:
DxTory was causing it apparently. Now it's all good.

moaka
Senior Member
Posts: 290
Joined: 2013-11-13
Senior Member
Posts: 290
Joined: 2013-11-13
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Senior Member
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Joined: 2008-08-28
Ah, good stuff. Cant wait to start comparing.