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Guru3D.com » News » Forza 7 PC Graphics Performance Benchmarks

Forza 7 PC Graphics Performance Benchmarks

by Hilbert Hagedoorn on: 09/29/2017 07:26 PM | source: | 58 comment(s)
Forza 7 PC Graphics Performance Benchmarks

Earlier last week when the Forza 7 demo was released I was looking into a graphics performance review. Unfortunately the game is limited towards 30 or 60 FPS caps and a forced VSYNC setting, there is a workaround though. 

Our German colleagues from computerbase.de have found a workaround, the full version can be unlocked in the cap, however as soon as you divert from the native resolution of your monitor, the sync kicks back in. Basically what the guys did was use an Ultra HD monitor, got rid of the cap and VSYNC, however in order to not restrict themselves, they re- sampled with the in-game up/down sampling options to match Full HD and Ultra HD resolutions (emulating them). The methodology they used certainly doesn’t win the equivalent of a beauty contest, but for some quick raw numbers it does get the job done towards a reasonable enough proximity. I had a peek, thus far I remain to be unable to break free from the 60 FPS cap myself.

They tested the game at Ultra quality settings using Crimson ReLive 17.9.3 and GeForce 385.69 drivers on a Core i7-6850K system with the cores clocked at 4.3 , and what shows itself is that AMD is doing peculiarly well in Forza 7 for both performance and frametime. Check out the results, courtesy of computerbase.de

 



Forza 7 PC Graphics Performance Benchmarks Forza 7 PC Graphics Performance Benchmarks Forza 7 PC Graphics Performance Benchmarks Forza 7 PC Graphics Performance Benchmarks




« C64 MINI Launches Early 2018 · Forza 7 PC Graphics Performance Benchmarks · Intel Optane SSD 900P Specs - Launches end of October »

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Stormyandcold
Senior Member



Posts: 5780
Joined: 2003-09-15

#5477012 Posted on: 09/29/2017 05:53 PM
I mean the Ti is only running 25% faster than a 1070 in FHD, there is clearly some kind of CPU issue. Vega is performing nicely though compared to the rest of AMD's stack, so it seems like the game is well optimized for it.

The article states there is a CPU comparison benchmark but I don't see it?

Knowing what I know about Quantum Break, I've seen enough.

zero_cool
Member



Posts: 57
Joined: 2017-08-22

#5477015 Posted on: 09/29/2017 05:56 PM
If the game still has the core0 bug I would wait till that is cleared up before crowning a king. Though this is a bright spot for AMD but to be expected with the lead platform being AMD based.

pr stated that it does not

zero_cool
Member



Posts: 57
Joined: 2017-08-22

#5477016 Posted on: 09/29/2017 05:56 PM
Frametimes



zero_cool
Member



Posts: 57
Joined: 2017-08-22

#5477018 Posted on: 09/29/2017 05:58 PM
Really? It takes 4k resolution for the GTX1080Ti to beat the Vega 64? and at 1080p the RX580 has better minimum fps than a GTX1080Ti? This is some BS.

not bs this..

Software vs. hardware schedulers in DX12. AMD can actually send commands to the GPU hardware schedulers on any thread in DX12 where they were limited to only the main driver thread in DX11. Starting to see the benefits of the hardware schedulers AMD uses.

here you go

Stormyandcold
Senior Member



Posts: 5780
Joined: 2003-09-15

#5477036 Posted on: 09/29/2017 07:03 PM
not bs this..

Software vs. hardware schedulers in DX12. AMD can actually send commands to the GPU hardware schedulers on any thread in DX12 where they were limited to only the main driver thread in DX11. Starting to see the benefits of the hardware schedulers AMD uses.

here you go

FM7 is the only DX12 game to exhibit these kind of performance numbers for the GTX1080Ti vs every other AMD card including Vega. Not even Hitman, Deus Ex: Mankind Divided or AoTS does what this game is doing. Not even Doom using Vulkan. Now suddenly with FM7 we see this huge discrepancy in performance, especially at 1080p and 1440p? Come on, surely even you can see something isn't right.

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