First PCIe Gen 5.0 SSDs Spotted in Asia retail (at 400 EUR per 1 TB)
Initial PCIe 5.0 SSD pricing has been seen at a Japanese stors, and they're not cheap. You are out around 400 USD/EUR for 1 terabyte of storage.
These solid-state drives (SSDs) by Japanese firm CFD Gaming provide read rates of up to 10 GB/s and write speeds of up to 9.5 GB/s, both at 1,500,000 IOPS. Additionally, a sizable heatsink with an accompanying fan is located up there, meaning the problem with this type of storage definitely is going to be heat. There is no longer any mention of prices at the Kakaku online shop, although the SSDs are still available. If these prices were just estimates or if 'early adopters' will actually have to pay that much for a PCIe 5.0 SSD is still up in the air.
The shipments are is expected to get delivered by the end of January 2023, which is also likely to coincide with the debut of competing manufacturers' flagship SSDs. Phison previously predicted that the first PCIe 5.0 SSDs would be available to us end-users in " Q3 " of this year, but this release looks to be running behind schedule for various unknown reasons.
They're still listed online here. The 2 TB model sells at 800 EUR, the 4TB one for 1600 EUR.
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I saw a boost when going to NVMe drives from SATA, but maybe only in a couple of games and those were texture heavy.
DCS performance increased massively from SSD to NVMe as it loves RAM so the start of a self made mission might see huge amounts of textures loaded from the drive into RAM (i use 64gb). Its not unusual to see well over 30GB being used on big missions featuring lots of units.
I have to admit I haven't done much with modern AAA titles so I could see how some are becoming demanding enough to saturate SATA bandwidth. I get the impression most games still work fine on SATA. Perhaps there's a little bit of a delay but at least we're not talking several seconds like what we used to have to deal with for HDDs and optical discs.
Honestly though what annoys me is how content isn't better compressed. We've all got CPUs that can handle some pretty heavy compression algorithms and it would put good use to the abundance of RAM we all have. I would gladly trade temporary high CPU usage for more disk space. Besides, I'm sure in most cases a modern affordable CPU can decompress data faster than an expensive SSD can read uncompressed data. This implies a real-world use-case, where games aren't just dumping GBs of data sequentially into RAM.
I am more worried about the size of SSD's then of the speed.
SSD's need to be bigger. 4TB is nothing.
I currently have a 14tb mechanical drive in my system, which i would love to change to a SSD.
I agree. As I just spoke about, games are getting rather bloated, and unless you use BTRFS or enable LZO on NTFS, it's kinda annoying to have to keep deleting games to make room for others. Granted, this usually isn't that big of a deal since the most bloated games are ones you maybe only play for a year and then never again, so there isn't really much point in keeping them around if you're never going to use them.
Since re-downloading such games takes forever, I often just archive these games to a mechanical HDD. Sometimes I'm lazy enough where I won't even move the game off the drive; I just access it through USB and the experience is typically "good enough".
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Give it a year or two and those prices should come down

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I am more worried about the size of SSD's then of the speed.
SSD's need to be bigger. 4TB is nothing.
I currently have a 14tb mechanical drive in my system, which i would love to change to a SSD.
Amen
and even though i now have two diskless arrays they're all 2Tb one is RAID and one is just a JBOD for media 4tb + M.2 are still prohibitively expensive especially when you get sale prices @ 2Tb
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the physical size is going to be worrying too the cooler in the stock photo
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I am more worried about the size of SSD's then of the speed.
SSD's need to be bigger. 4TB is nothing.
I currently have a 14tb mechanical drive in my system, which i would love to change to a SSD.